on Sun 10 of Oct., 2010 01:58 BST, by Adam
posts: 137
Hello,
I've not been to a Big Meet before, and I've not run an adventure for a while now. I'm thinking of putting both right by offering something for the November meet. If there's interest, of course.
For those who don't know, 7th Sea is set in 1688 in a kind of parallel world to our own (or least to our Europe), but with added sorcery, ancient artefacts from vanished civilisations, fey/goodly folk and other stuff. Many of the main European countries appear in the game, generally reflecting the most interesting parts of their history. For example, 'Avalon', where the adventure will be set, is a combination of the renaissance England of Elizabeth I and the mythic fairytale England of King Arthur. More on the game courtesy of wiki.
Compared to D&D (at least, the versions I know), 7th Sea:
Is much simpler to play and easy to pick up on the day.
Has no formal character classes/professions, so characters are much less specialised
Is designed to encourage and reward swashbuckling, risk-taking, heroism, derring-do, ballsy-but-ill-advised-manoeuvres, and doing what's cool and fun and epic rather than what gives you the optimum chance of success
Is relatively low-magic
Is essentially "Three Musketeers: The Roleplaying Game" in tone and style
Has a fairly simple combat system and therefore only limited tactical options
Is at its best in non-combat situations (IMO)
Isn't a spoof, pastiche, or parody, but, like the Musketeer and other swashbuckler films, doesn't take itself too seriously.
The adventure I have in mind is mainly an open-ended investigation/mystery, with a lot of options and freedom of approach for the players. I'd like players to play their characters as characters, not as collections of stats. There will be combat encounters (depending on PC decisions), but if you prefer games where any investigation/mystery/talky bits is just a prelude to dungeons/ lots of combat encounters this probably isn't the adventure for you.
I'm posting this now to gauge interest. It's not a mainstream system (not having 'Dungeon' or 'Dragon' in the title...) and I know some people are particular about what they want to play or may already have plans for the meet. I'm planning to run this with pre-generated characters for those who are new to the system (though pre-genned to order, where possible, to fit a concept/role you'd like to play), and old hands may be able to make their own (again, with agreed concept/role). Ideally, I'd like to have characters created and discussed in advance with as many of the players as possible - I want you to have a character you want to play.
The scenario....
Autumn 1668, Carleon, glorious capital of Avalon. It is rumoured that Good Queen Elaine may finally rule within months on the long running legal case between the noble families of de Woodeville and de Beaumont. The bitter dispute is over the right to inherit the Earldom of Haverford in the county of Camlann after the death of Earl Richard Jarndyce, the last of his line. Representatives of both families rush to Queen Elaine's court, eager to make an impression and to press their claims. While the de Beaumonts dispatch no lesser person than the family patriarch, Earl William, the de Woodeville family boldly decide to send only young Edward, second son and likely heir to Haverford should the judgement go in their favour, and his entourage.
7th Sea Adventures at the monthly Big Meet
Hello,
I've not been to a Big Meet before, and I've not run an adventure for a while now. I'm thinking of putting both right by offering something for the November meet. If there's interest, of course.
For those who don't know, 7th Sea is set in 1688 in a kind of parallel world to our own (or least to our Europe), but with added sorcery, ancient artefacts from vanished civilisations, fey/goodly folk and other stuff. Many of the main European countries appear in the game, generally reflecting the most interesting parts of their history. For example, 'Avalon', where the adventure will be set, is a combination of the renaissance England of Elizabeth I and the mythic fairytale England of King Arthur. More on the game courtesy of wiki.
Compared to D&D (at least, the versions I know), 7th Sea:
The adventure I have in mind is mainly an open-ended investigation/mystery, with a lot of options and freedom of approach for the players. I'd like players to play their characters as characters, not as collections of stats. There will be combat encounters (depending on PC decisions), but if you prefer games where any investigation/mystery/talky bits is just a prelude to dungeons/ lots of combat encounters this probably isn't the adventure for you.
I'm posting this now to gauge interest. It's not a mainstream system (not having 'Dungeon' or 'Dragon' in the title...) and I know some people are particular about what they want to play or may already have plans for the meet. I'm planning to run this with pre-generated characters for those who are new to the system (though pre-genned to order, where possible, to fit a concept/role you'd like to play), and old hands may be able to make their own (again, with agreed concept/role). Ideally, I'd like to have characters created and discussed in advance with as many of the players as possible - I want you to have a character you want to play.
The scenario....
Autumn 1668, Carleon, glorious capital of Avalon. It is rumoured that Good Queen Elaine may finally rule within months on the long running legal case between the noble families of de Woodeville and de Beaumont. The bitter dispute is over the right to inherit the Earldom of Haverford in the county of Camlann after the death of Earl Richard Jarndyce, the last of his line. Representatives of both families rush to Queen Elaine's court, eager to make an impression and to press their claims. While the de Beaumonts dispatch no lesser person than the family patriarch, Earl William, the de Woodeville family boldly decide to send only young Edward, second son and likely heir to Haverford should the judgement go in their favour, and his entourage.