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Slumbering Tsar game


posts: 284

Moving the talk of this game, into it's own thread.

As it stands there is me and three players. Would be good to have one more. [Although I'm kinda thinking that if Ginga is able to host he'd probably join us]

4 players is good with me numbers wise.

Basics of the adventure path:
Starting level: 7
Races: any of the races in the core book.
Classes: Any from Core/APG/Complete magic/Complete Warrior. [Although no Summoner or Gunslinger]
Starting cash: 23,500gp

This adventure is a sandbox like adventure. You have the area of The Desolation and the City of Tsar open to you to explore/plunder. You can choose were you go and in which order you do it in. [Although a gentle GM pointer do the area of The Desolation first then go to the City of Tsar]

Just a side note (to make it a little easier for me) your characters are members of the Pathfinder Society. [It is up to you if you want your characters to have worked together before or if you know each other prior to setting out]

Background:
Your characters have been given an job by the Pathfinder Society to investigate the region known as The Desolation, and the deserted city of Tsar.[They have pointed you to the hamlet called "The Camp" as a home base while in the area]
The society is particularly interested in this area for two reasons.

Firstly the old trade route that existed through The Desolation if made safe would mean that the Society would have a significant advantage in trade between the Inner Sea Region and Tian Xia.*

Secondly, the history's of this area report long ago that the (now deserted) city of Tsar was a city held by Orcus. There was a battle between the forces of light and the forces of Orcus, which changed the nature of The Desolation.

Given the history's there must surely be many interesting relics that should be claimed for the Society so that they can be stored safely and be kept out of the wrong hands. The society would also be interested in further information about the battles that happened here as the recorded histories have many gaps in them.

They have mentioned that if you are able to make The Desolation and the City of Tsar safe, they would need a capable group to set up a Pathfinder Society Lodge in the area, and perhaps run the area for the good of the Society.

  • A note, I am placing The Desolation in the area of the Inner Sea called The World Wound. The city that you would have been given this assignment in would be Bard's Gate.

Almort (Ding): Lich Sorcerer
Rondar (Ron): Magus. Now an NPC as he fell at the feet of Orcus in a dream.
Mehilainen Kirkas (Mel): Cleric. Sometimes known as "the one armed Bint"


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Tim the Enchanter posts: 123

o_O. Ninja’d by the DM.

Anyway. In the last action-packed instalment:

Our Heroes explore the mysterious caves of Tsar and discover a shrine to the Frog God Tsathoggua (roll vs your Cthulhu Mythos skill.)

We find 50 Troglodytes dressed in black tie formal wear who invite us to dinner. After an enjoyable evening of fine dining (“These tomatoes are from the Ashen Waste, don’t you know?”), witty repartee (“I say, do you like Kipling?” “I don’t know, I’ve never kippled! Hoho!”) and a lively game of charades we retire for the night and have pleasant dreams of bunnies and puppies.

Well okay actually it didn’t quite go down like that.

We interrupted them during a ritual to their corpulent deity which they weren’t too pleased about. Also they were as Evil as a jar full of Evil Bananas. Also one of them had really bad BO. So we killed them.

Highlights of the battle included the ninja getting stuck in a life-or-death struggle with CR2 leeches, Rondar2 transforming into a flame elemental and lightly chargrilling his animal companion, the Fighter hacking his way through the melee to take on the Head Shaman Guy mano-a-mano only for the Cleric to take out said bad guy with a Flamestrike from across the battlefield.

Oh yeah and the Paladin accidentally healed a Troglodyte so much (with Mordecai’s Hammer) that he mutated into a giant Trogzilla who stomped through a not-entirely-convincing model of downtown Tokyo. Our army of small plastic tanks armed with fireworks had no effect but luckily the Fighter made his Engineering roll and built Mecha-Trogzilla out of three old spoons and a carriage clock – and the two adversaries destroyed each other in an epic wrestling smack-down.

Then we split the loot and moved on.

Keep an eye out for pools of black goo...

(And I don’t mean because of Rondar’s scared animal companion.)



Tonbo posts: 45

Question:
Should the Paladin, in light of recent events (Ahem!), keep the Mordecai Hammer, when it has the potential to do such fancy healing on really big and really bad beasties, that we may happen upon in the future?

The prize: A pint of ale to those that get the answer correct and a pint of ale to those who don't. Answers on the bottom of your tankards please.



Tim the Enchanter posts: 123

Well we need to keep it, because the 'missing face' thing sounds plot-related. But as to whether we actually use it...

I'd take another look at the stats for your Divine Bond, wouldn't surprise me if your Heavy Flail was worth revisiting for a while.

I suppose it also depends on whether you got that 'Exotic Weapon Proficiency' feat for the Hammer or not?



Tonbo posts: 45

Unless there is a feat/skill that allows Kalos to know how many hit points an opponent has left, thus when the opponent gets to within 50hp's he can drop the hammer and pick up the flail, then I agree it would be far more sensible to put the hammer back in the pack and dust off the old heavy flail.

The flail can do actually do slightly more damage on a normal roll than the hammer and Kalos can combine his own smite anyway.

Loved the write up by the way.



melociraptor posts: 86

I think Kirkas can cast Deathwatch to determine the status of enemies (http://www.d20pfsrd.com/magic/all-spells/d/deathwatch). But I also think it's best to stick with your Flail. You know, I can do some crafting on that to make it more super, give it some + enhancements, etc? Requires only time and money and several flagons of ale.



posts: 284

I think if you have ranks in the Heal spell you could use that to see how hurt a PC or monster is.



Ding posts: 204 United Kingdom

Sounds like I missed a fun session. Will be there for the next instalment.



Tonbo posts: 45

I have heal as a skill so that would come in useful however, I think pimping the flail with some extra +1's and some neon strobing spikes would be nice. I ran out of gp's some time ago though so if the party treasurer would be so kind, then Kalos would be eternally grateful.
Speaking of which it will be great to have Almort back with his cunning plans and withering corpse, even if he does make Kirkas and Kalos very suspicious at times.



Tonbo posts: 45

I may not be able to make it to gaming next week, will have more of an idea on the day however.



Tonbo posts: 45

Apologies all. I will definitely not be able to make it this week, catch you all next time and hope it all goes well.



melociraptor posts: 86

Hi everyone, I'm afraid I can't make it tonight either, I am up to my eyes in references and bibliographies. Sorry folks, have fun!



Ding posts: 204 United Kingdom

For those who weren't there.

We were visited by the man with the squeaky wheel barrow. He sold us some false teeth. And gave us a riddle. Something to do with 10 blackbirds, 9 who want to flyaway, 1 that is trapped, return the 9 to the 1 and the home will appear. But a bit more rhyme-y.

After a brief rest and riddle contemplation at the lodge, we ventured across the square where the giant statue once stood and entered an unnatural tunnel, at about 9.30am.

Using Akmed Merrigo's skeletal corpse as a walking light we found a smooth passageway blocked by a portcullis. Three arrow slits lined each side of the wall. Before we got to check out the gate, a magical darkness surrounded us. Rondar Thorn, in huge earth elemental form, was completed surrounded by Babau (I think) demons. At this point he felt a strange connection with his brother Rondar, as if babau demons and flanking seemed to be one of their family curses.

Almost reduced to nothing, he commands his bear FluffMaster7 (may not be the bear's name) to attack before he earth glides underground. The bear savages one or two of the demons, and the fighter takes out a couple more. Not sure what is happening in the darkness, Almort casts a cone of fear causing the rest of them to run away in a blind panic. This provided an opportunity for the bear and fighter to finish of one more.

After a few failed attempts to lift the portcullis, despite his huge size, we eventually made our way along the tunnel and to some stairs. The glowing skeleton triggered a big mechanical squishy spiky trap, which was not fun. However this revealed two new areas to search.

Area one (on the left)
Some sort of sleeping chamber, where five more babau demons were arguing next to a very interesting pot. Taking advantage the party made quick work of them, and Rondar had his revenge. Interested in the pot, Almort put his hand in and 'accidently' flicks some of the babau excrement at Rondar. Under one of the beds Almort finds a flayed human body which he decides he'll keep hold of, 'for the greater good'.

The fighter finds the portcullis pulley and the hidey hole for the original attacking demons.

Area two (on the right)
After the fighter admired the trap mechanics. We found a lovely room with a very tasteful water feature (probably installed by Charlie Dimmock). And also there was some large thing that wanted to give us lots of nice hugs, but it had definite hygiene issues. The bear puked his lunch up for the whole encounter, the fighter gipped about 5 times but manages to swallow his sick before fighting on (bennies galore), Almort couldn't see what the fuss was and Rondar seemed to be ok. After a few rounds in a toxic sandwich (Rondar and fighter bread, big bad filling). Almort had failed to get any of his highest level spells passed the demon's spell resistance. (Queue, at least 6, 4s and 5s in a row, the passing of the suckiest dice certificate from Tim to myself. By the end I switched to a D12 and rolled 9s and 10s for the rest of the game). Big bad squished, water feature checked. Ooooooooooooooooooooooooooooh the skull of a green dragon and a boring bag. In the boring bag was another human skeleton tied up in golden coated rope. After the dragon skull excitement has passed Almort collected the skeleton, 'for the greater good'.

By this time it was possible 10 am game time, and Rondar Thorne was getting tired so we called it a day.



Tim the Enchanter posts: 123

I still reckon the water feature was more typical of Diarmuid Gavin's early work, perfectly showcasing his eclectic fusion of contemporary and traditional influences.

Anyways:

Ten little blackbirds,
sitting on a hill.
Nine want to fly away,
one stands still.
Reunite nine with one,
and return their home will.

Given that the implication here is that reuniting the "10 Blackbirds" will make the Temple of Orcus re-appear at top o' t' hill, the question is: should we get these 'blackbirds' and then throw them into the ocean or something?

I mean wouldn't that actually make more sense?

*****

Personally I am looking forward to reading the write-up from the 'Bard's Gate Annual Ninja, Cleric and Paladin Convention'. Must have been pretty exciting stuff to draw off half the group.

Toodles biggrin



Tonbo posts: 45

Sounded like a great game. I am afraid our Paladin had a small sub-quest to complete, involving a trip to the Big City to the south to gather vital information from the Ecobuild conference; unfortunately the horses were not quick enough to get him back in time.

It was an essential mission in order to make the city of Tsar a more sustainably eco-friendly place for when we have purged it of evil. Kalos envisages a new city where all are welcome including the undead as long as they pull their weight and add to society (that means you Almort, yes even you will be accepted and loved).



Ding posts: 204 United Kingdom

Almort, overwhelemed by the love and acception of the Paladin, will not be round at the next encounter.

I will be going to a gig in Birmingham, so won't be able to make it either.



posts: 284

Hi all,

Sorry about the short notice. I'm not feeling too good today (cannot keep awake!) so I'm calling the game off today. Next game will be as normal in a couple of weeks. (4th April).

Nick



melociraptor posts: 86

Feel better soon!



melociraptor posts: 86

Jules has suggested we go for some beverages at the Heart in Hand at 7ish instead, so if anyone reads this feel free to join us!



melociraptor posts: 86

Not the Heart, my bad. The Sir John Borlase Warren on Canning Circus!



Tim the Enchanter posts: 123

Oops sorry. Only just picked up those last couple of messages...
rolleyes
See you all in two weeks...


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