Forum: Public Forum Help

Forums » Public Forum » Slumbering Tsar game

Slumbering Tsar game


posts: 284

Moving the talk of this game, into it's own thread.

As it stands there is me and three players. Would be good to have one more. [Although I'm kinda thinking that if Ginga is able to host he'd probably join us]

4 players is good with me numbers wise.

Basics of the adventure path:
Starting level: 7
Races: any of the races in the core book.
Classes: Any from Core/APG/Complete magic/Complete Warrior. [Although no Summoner or Gunslinger]
Starting cash: 23,500gp

This adventure is a sandbox like adventure. You have the area of The Desolation and the City of Tsar open to you to explore/plunder. You can choose were you go and in which order you do it in. [Although a gentle GM pointer do the area of The Desolation first then go to the City of Tsar]

Just a side note (to make it a little easier for me) your characters are members of the Pathfinder Society. [It is up to you if you want your characters to have worked together before or if you know each other prior to setting out]

Background:
Your characters have been given an job by the Pathfinder Society to investigate the region known as The Desolation, and the deserted city of Tsar.[They have pointed you to the hamlet called "The Camp" as a home base while in the area]
The society is particularly interested in this area for two reasons.

Firstly the old trade route that existed through The Desolation if made safe would mean that the Society would have a significant advantage in trade between the Inner Sea Region and Tian Xia.*

Secondly, the history's of this area report long ago that the (now deserted) city of Tsar was a city held by Orcus. There was a battle between the forces of light and the forces of Orcus, which changed the nature of The Desolation.

Given the history's there must surely be many interesting relics that should be claimed for the Society so that they can be stored safely and be kept out of the wrong hands. The society would also be interested in further information about the battles that happened here as the recorded histories have many gaps in them.

They have mentioned that if you are able to make The Desolation and the City of Tsar safe, they would need a capable group to set up a Pathfinder Society Lodge in the area, and perhaps run the area for the good of the Society.

  • A note, I am placing The Desolation in the area of the Inner Sea called The World Wound. The city that you would have been given this assignment in would be Bard's Gate.

Almort (Ding): Lich Sorcerer
Rondar (Ron): Magus. Now an NPC as he fell at the feet of Orcus in a dream.
Mehilainen Kirkas (Mel): Cleric. Sometimes known as "the one armed Bint"


Page: 11/18  [Next]
1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18 

melociraptor posts: 86

Howdy folks

I forgot to say last night that I won't be able to make the next session because I'll be in lovely Greece. I'll send Nick my new sheet so you can use me as a healing machine!



melociraptor posts: 86

P.S., I'm thinking of buying some potions of Remove Disease and Neutralise Poison (750 gp each) so I can free up some spell slots. Does anyone object?



Tonbo posts: 45

Sounds like a good idea to me.



Tonbo posts: 45

I'll chip in 1500gp if that's helpful, how many do you think we should have of each?



Tonbo posts: 45

Oops! forgot to say that Kalos has remove disease, sickened and nauseated as part of the lay on hands.



melociraptor posts: 86

Ideally I'd like to get one of each per person but our funds might not stretch to that.... So maybe a couple of each?



Tim the Enchanter posts: 123

Sounds like the sort of thing that the 'Party Funds' should be covering. I'm sure we can coax 3,000 gp out of it one way or the other.

imo young Kalos should be saving up for AC upgrades, not flashing the cash to impress the ladies. :p

Also I'm guessing that we will need to order these from Mama Grim as the Emporium only sells stuff up to 150 gp.



posts: 284

Mel,

What I'll do with your character (if its ok) is to have your character there for buffing/healing.

We may have a new player join us tomorrow (so Ron has a little less chance of getting killed!)



melociraptor posts: 86

Greetings from Kos! Nick, yes of course, that's fine. Good luck tonight folks! Try not to get the newbie killed ;)



posts: 284

Me? The kind and generous GM killing a PC?
What ever gave you the idea that my dice rolling could kill a PC? lol

Hope your having a good time in Kos Mel!



melociraptor posts: 86

I saw it in a dream...

;)



melociraptor posts: 86

So... How did it go?



posts: 284

Well no one died, but several people got turned to stone (they got better though) and there was a fight in a dungeon with a (half) blue dragon.



Tim the Enchanter posts: 123

In the last action-packed instalment:

Our Heroes finally decide to track down the survivor from the Bard’s Gate caravan, who has been a prisoner in the Chaos Rift for about 2 months now. Although to be fair, it is really their fault. I mean if someone gets kidnapped and held in a high-CR area then any would-be rescuers are going to need to spend some time levelling-up a bit, right?

An Alchemist joins the party, and immediately regrets it as we are attacked by some creepy-looking Bone Golems, who can dish out the damage but luckily can’t take it.

Travelling around the rim of the Chaos Rift we find an elevator operated by Rock Trolls (of the subterranean - not music - variety) who of course only come out at night. To pass the time the Fighter reads a story from his book - a gift from the Monastery of Shizuru after helping to defeat the Hopping Vampire of Hengshan Nan. Then the Magus and Alchemist embroil us in a Theological discussion about Hebrew numerology and religious iconography.

As night falls the Trolls appear. They demand 100 gp each for use of the elevator. Daylight robbery. Only done at night. Which possibly makes it just normal robbery – but we must traverse this vertical impediment so the Team Bookkeeper (who, come to think about it, is also the Team Kleptomaniac – nope can’t think of a way that could backfire) pays them out of the Team Funds. After letting our horses go free (following some concerns about the carnivorous nature of Rock Trolls) - we descend into the Chaos Rift itself! surprised

After a bit of scouting around we find a likely-looking fissure-tunnel type thing and decide to sneak-attack its inhabitants. Immediately the Fighter and Paladin are ninjas, one with the shadows: unseen, unheard - ready to strike without warning. The spell-casters however, with their rustling robes and creaky spell-books, sound like a transit van crashing into a cymbal shop - we are revealed and a Basilisk appears.

It’s at this time that the Alchemist demonstrates just how he has been Winner of the Bard’s Gate Bowling Green Championships for 3 years running by curling a bomb underneath the melee and blowing off the Basilisk’s back legs. We are victorious - but the Fighter has been turned to stone! (“omg”.) After a plethora (yes that’s right: a plethora) of Healing and Knowledge checks someone remembers that petrifaction can be reversed by the liberal addition of large amounts of blood from a recently-deceased Basilisk. Luckily here’s one we made earlier.

Exploring further we find and defeat a Stone Golem. While we are busy standing around congratulating ourselves we are jumped by a Blue-Dragon-Basilisk Hybrid. What is it with Pathfinder and inter-species mating anyway? Troll-Spriggans, Chimera-Unicorns, Sylph-Fiends... It’s nice to know that I’m not the only guy who wanted an Elven girlfriend as a teenager, but still.

So anyways the Party ‘mixes it up’ with the Drasilisk but things aren’t looking too good. The Sorcerer does a ‘Mega Hot Wings’ spell on it which the Drasilisk really, really doesn’t like. At this point the Sorcerer discovers that ‘Halfling’ translates into Draconic as ‘Bite-sized’ - the Drasilisk clamps its jaws around him, flies up into the air then spits out the nano-necromancer from a great height.

Then the Magus, with a look of steely determination, spins around in slow motion – his cape swirling through the air around him. He unleashes a salvo of Magic ‘surface to air’ Missiles and the Drasilisk is slain!

“How did you do that?” Asks Trinity. “You move like they do.” No wait that’s something else.

We all cheer. Except the Alchemist who has been turned to stone. And the Sorcerer who has just been crushed by the corpse of a dead Drasilisk dropping out of the sky.

After a quick session of Alchemist-dunking, Sorcerer-CPRing and general Party-bandaging we are back in business: the Drasilisk is dead and we loot an absolute shed-load of stuff from its hoard. Or hoard-load of stuff from its shed.

Tune in next session to find out if Our Heroes are ever going to find the Caravan survivor.



Ding posts: 204 United Kingdom

Thanks Tim, great write up.



melociraptor posts: 86

Yeah, thanks Tim, I feel almost like I was there ;) Sadly I'm not going to be able to make it tonight either because I'm sick :-( Sorry folks! Hopefully I can still help by healing everyone nonetheless. If Nick doesn't see this message before tonight can someone pass it on please? I don't have anyone's number. Bon chance!



posts: 284

Well I'll let Tim do another awesome recap of tonight's game (as he did such a great job on last session).

Mel and Jules have yourselves 18000xp.

The Alchemist has well... gone the way of Rondar. And got himself killed. (After an aid form the Rondar... who force punched a BBEG into a wonderful flanking position)



Ding posts: 204 United Kingdom

Well since Tim did not oblige I'll do my best to recollect what occured in our latest adventure.

After defeating the half-basilisk-dragon-type thing which used it dying moments to unwillingly but probably gladly fall on the friendly sorcerer, the party made their way up to the cave of treasure. Whilst looting the pile of treats for the tastiest bits, two duergar appeared and lined them selves up nicely for some lightning bolts, which got the entire party.

... paragraph missing ...

and the duergar were deaded.

We then continued to explore some more of a rift spotting guard like towers ornamented with stone creatures. There was some debate over the difference between gargoyles and grotesques, the former spouts water from its mouth whilst the latter does not. During the heated discussion the wonderous adventurers did not initially spot the gargoyles swooping down to attack.

Lukily the distance the gargoyles had to swoop was large and the party had time to prepare some actions. The luck was short lived as another group of three joined the gargoyles ranks, unseen from behind. The party was surrounded, the magus and the socerer had to hold their fire balls as they would hurt their own party more than the enemies. The figheter manages to take a couple of them down. Rondar force punched one of the gargoyles square in the chops, accidently sending him into the perfect position to flank the parties new halfling alchemist friend, leaving the halfling surrounded and on his own.

The alchemist took a severe pounding, clearly taking the last of his life. Seeing an opportunity, with the gargoyles huddled together, the sorcerer produced a fireball at the centre of the group. If the halfling wasn't dead before he certainly was now. It did the job, the gargoyles were finally all defeated, and the remaining party took a gasp of relief and a sigh of comisoration.

Not wanting the halflings burnt corpse to go to waste, Almort reanimated his corpse and indends on using the pint sized skeleton to carry his odds and ends. Waste not want not.



Tonbo posts: 45

Damn, sounds like I missed out on another nail biter.
Oh well, we still have to find the prisoner right?
I'm looking forward to bashing and smiting some evil again this Thursday.
See you all there.



Tim the Enchanter posts: 123

Sorry, did not realise there was a Monday night deadline... :p

I figured I’d try something a bit different this time to spice things up, but as a consequence it is not quite finished yet.

Too impatient you are!
A Jedi never will you be... eek


Page: 11/18  [Next]
1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18 
Show posts:
 
Image
East Midlands Roleplayers
Gaming Group
278 Registered Users

Our Sponsors

Handmade Software
Handmade Software provides web services to the group.
Handmade Software provides web services for the group

Savage Mojo
Savage Mojo offer members an extra 10% discount on Savage Mojo PDFs.
Savage Mojo offer members an extra 10% discount on Savage Mojo PDFs.

Games Sesh
Games Sesh offers us 10% discount using the code found in the Members Only Forum.
Games Sesh offers us 10% discount using the code found in the Members Only Forum.

Spirit Games
offers members an additional 5% discount with a membership card.
offers members an additional 5% discount with a membership card.

Chimera
Chimera offers a 10% discount to members on all non-food items.
Chimera offers a 10% discount to members on all non-food items.

Mondo Comico
Mondo Comico offers 12% discount and gaming space to members.
Mondo Comico offers 12% discount and gaming space to members.

6D6 Fireball
Members get £5 off all online orders of £15 or over. (Use our Code)
Members get £5 off all online orders of £15 or over. (Use our Code)

Coming Up [toggle]

No records to display

Past Events [toggle]

No records to display