Forum: Public Forum Help

Forums » Public Forum » Slumbering Tsar game

Slumbering Tsar game


posts: 284

Moving the talk of this game, into it's own thread.

As it stands there is me and three players. Would be good to have one more. [Although I'm kinda thinking that if Ginga is able to host he'd probably join us]

4 players is good with me numbers wise.

Basics of the adventure path:
Starting level: 7
Races: any of the races in the core book.
Classes: Any from Core/APG/Complete magic/Complete Warrior. [Although no Summoner or Gunslinger]
Starting cash: 23,500gp

This adventure is a sandbox like adventure. You have the area of The Desolation and the City of Tsar open to you to explore/plunder. You can choose were you go and in which order you do it in. [Although a gentle GM pointer do the area of The Desolation first then go to the City of Tsar]

Just a side note (to make it a little easier for me) your characters are members of the Pathfinder Society. [It is up to you if you want your characters to have worked together before or if you know each other prior to setting out]

Background:
Your characters have been given an job by the Pathfinder Society to investigate the region known as The Desolation, and the deserted city of Tsar.[They have pointed you to the hamlet called "The Camp" as a home base while in the area]
The society is particularly interested in this area for two reasons.

Firstly the old trade route that existed through The Desolation if made safe would mean that the Society would have a significant advantage in trade between the Inner Sea Region and Tian Xia.*

Secondly, the history's of this area report long ago that the (now deserted) city of Tsar was a city held by Orcus. There was a battle between the forces of light and the forces of Orcus, which changed the nature of The Desolation.

Given the history's there must surely be many interesting relics that should be claimed for the Society so that they can be stored safely and be kept out of the wrong hands. The society would also be interested in further information about the battles that happened here as the recorded histories have many gaps in them.

They have mentioned that if you are able to make The Desolation and the City of Tsar safe, they would need a capable group to set up a Pathfinder Society Lodge in the area, and perhaps run the area for the good of the Society.

  • A note, I am placing The Desolation in the area of the Inner Sea called The World Wound. The city that you would have been given this assignment in would be Bard's Gate.

Almort (Ding): Lich Sorcerer
Rondar (Ron): Magus. Now an NPC as he fell at the feet of Orcus in a dream.
Mehilainen Kirkas (Mel): Cleric. Sometimes known as "the one armed Bint"


Page: 10/18  [Next]
1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18 

Tim the Enchanter posts: 123

Ooo. Cloak of Resistance +2. Yes please. santa

Also it turns out that I have a Ring of Protection +2 going spare. I’ll do you swapsies if you’re interested.



melociraptor posts: 86

I already have a Ring of Protection +2, but thanks all the same. Since it seems no one wants to fight you for it, the Cloak is now yours :-)



Tim the Enchanter posts: 123

Why thank you, milady. biggrin

If no-one wants the Ring Of Protection That Doesn’t Actually Protect Because Deflection Doesn’t Stack +2 then I might just wear it anyway to confuse the enemy. neutral



Ding posts: 204 United Kingdom

Almort could possibly use a ring of protection, I would need to double check my sheet. I think Almort made one when he levelled up, but if the kind GM would let me ctrl-z then we're ok. Alt he could sell it. I think Almort was the only one lacking treats from the last encounter handout (correct me if I'm wrong).



Tim the Enchanter posts: 123

Okay, cool. Well I guess nothing bad ever came of giving a magical ring to a Halfling, right?

Maybe the Fighter and Sorcerer could alternate the Crown and Ring after each encounter so we can watch them both ‘magically’ resizing themselves big and small and big and small. Hours of fun.

On the ‘selling’ front perhaps someone should appraise that Crown and then we sell whichever brings in the most coin. As Mel pointed out there is a possibility we will see the Dwarf Lich again. (Maybe The Usher wanted his own Mini-Me?) It might be worth keeping the Crown just so we can see the expression on his face, just before we drop-kick his ass out of town. Again. But then personally I could do with the cash, so who knows...



Ding posts: 204 United Kingdom

I vote keep the crown, I imagine it looks super cool. I wonder if there's a discription anywhere, then we can decide which character it will look the best on. (Adorned with skulls and corpses for example would suit Almort) something else might suit you. If it's not written we can try to work out what makes the most sense.

(Yay, trying to roleplay more, now I finally understand at least some of the rolls, and can differentiate the D12 from the D20)



Tim the Enchanter posts: 123

If the Dwarf-King Lichified himself deliberately then I’d guess he would have been a bit on the emo-goth side – white make-up, black eye-liner and spooky stuff on his crown. So that would be more up your street if that’s the case.

The Crown’s +2 bonus is Deflection though – so this Ring of Protection that you might have made on your last level-up won’t stack. Something to bear in mind if you didn’t already know this.

Still, we'll see what the Crypt Commander says about a description and go from there.



posts: 284

I do not have a description in the book for the battle crown. So if any of you have such a leaning I might give a small xp bonus to the person who creates the most fun description of it.

(Going on Ding's post earlier I have an image in my head of Amort being accompanied by a Mort)



Tim the Enchanter posts: 123

Almort should have it.
tbh it has kind of got a bit itchy lately anyway.

On the imagery front I'd see it like a 'mural crown' made from a solid gloss Black material with a gold-rimmed crenellated top. Around the crown there are numerous sunk relief images with gold highlighting depicting various skeletal and/or hooded figures using serrated sickles to threaten cowering individuals from the lower classes.

The theme being that normal people are just a 'raw material' that, like wheat, must be cut down before being transformed into a higher more exalted state of being.

btw -
Some guy from the Celestial Emporium came round a few days ago to say that Almort's shipment of "Itching Powder" had come in.
He should go sort that out.



Ding posts: 204 United Kingdom

I can't see the crown as anything else now. Tim wins.



Tim the Enchanter posts: 123

Ding - you are a gentleman, a scholar and an acrobat.

The Battle Crown, Sir, is yours.



Ding posts: 204 United Kingdom

Also, has there been any concensus on Rondar's scarring, after his third (forth?) almost death, a savage flanking which left him bleeding all over the floor?



posts: 284

I'm thinking that Rondar's "incident" last session will lead him to having some scaring.

Im thinking that as it was a flanked sneak attack(s) that got him the blades would have gone through his spine. Leading him to be less Dexterous.
Or
The attack has such a told on his body that it has had a negative impact on his constitution.
(Or both).



Ding posts: 204 United Kingdom

Perhaps and these are only my suggestions, and I'm sure Ron has some of his own on the matter which may tie in better with his character...

The scarring could act as a natural armor bonus, or a CON bonus, so he can get some positives as well as negatives, loss in DEX makes sense due to spinal damage and restrictive scarring.

Indimidate bonus (and diplomacy drop) if he is topless as the scarring is so horrific in appearence.

Damage to spell book, superficial or otherwise. (a new spell is learnt by accident because of two halves of spells now appearing on same page, at the cost of another spell).

Almort is sitting wearing his battle crown, slightly jealous of how close Rondar came to death.



Ding posts: 204 United Kingdom

Note: Almort doesn't want to die, but coming close may help his understanding of undead a bit more.



Tim the Enchanter posts: 123

Wow. This all sounds rather serious...

We could just say that the Demon that did the real damage was the one taking Rondar ‘from behind’ so to speak – and now he must use a big comfy cushion to sit down. Any time Rondar sits down and forgets to declare his cushion is being used he immediately takes 1d4 damage and suffers a temporary -4 penalty to all social-related skill checks due to his pained expression and odd walk. A successful Bluff vs Perception Opposition Roll convinces people that it is actually a ‘leg injury’ – which removes the current penalty.

I also suspect that The Usher has some mad needle-work skills that he has been keeping secret - so we could get him to embroider the cushion with some soothing scenes of trees, flowers, the unworthy being slain and so on to ease Rondar’s suffering.

Just a thought.

"Argh! My injury! Can you Lay on Hands?"
"Um. No."



Ding posts: 204 United Kingdom

Most amusing. Even evil aligned chacaters enjoy needle craft.



Tim the Enchanter posts: 123

I think you may find that ‘enjoys needle-craft’ and ‘evil-aligned’ are one and the same. surprised



posts: 284

I'll talk with Ron tomorrow (at the PFS game) about this. But I am liking Ding's suggestion.
My current thinking (subject to talking to Ron about it) would be:
a) D6 Dex drain.
b) 1/2 of the Dex drain as an (natural Armour) AC bonus
c) D6 bonus in intimidate (with the same amount as an penalty in diplomacy) if topless.
d) Due to spell book damage a random roll for a spell lost from his spell book.
e) Random roll for new spell (from magus spell list, cannot be the same as the spell lost).



Ding posts: 204 United Kingdom

For the benefit of Jules.

The party decided to leave the Druids alone and go in search of the missing caravan bloke whilst taking in a few sights on the way.

We came across a strange looking figure who didn't respond to our calls. Almort went to have a look, and then started running away frightened at what he saw. He was grabbed by Rondar until he calmed down. The Cleric went in to have a closer look. This caused a sandworm type thing to burst from the ground grabbing everone except the Fighter. Rondar manager to do some damage which really annoyed it, so it decided to swallow him whole. The Fighter then did some serious damage and the sandworm decided it had had enough and burrowed underground with Rondar inside it. The rest of the party could do nothing. Rondar manages a crit and burst his way out of its stomach and the fighter managed to grab his hand.

We make our way to a temple surrounded by broken pillars and inset into a hillside. On the way to inspect the door we were ambushed by a bunch of gribblies. Who had a habit of disappearing. After the fighter had pounded one into the ground so hard as to remove him from ever existing (imagine a rift in time openning up and punching his father in the balls so hard as to make him impotent, that's how much damage he did), they scampered off. We found a marble door which wouldn't open, Amort aged it a few hundred years with one of his new spells. Then the Fighter with the help of an engineering check and Rondar levered it open. They claim that the aging did nothing to help, Almort disagrees.

Inside Almort sees a iron bowl, and thinks oooooh that looks interesting and goes for a closer look. The Cleric grabs him and stops him in his tracks. Almort decides to use mage hand to get the bowl to him instead. This released a load of low level demons. Ooops. The Cleric blasts them all away in the first round with some holy magical shizaz, boom!

Another room, some more time for investigation. Almort ends up stuck inside a blob of acid jelly. The rest of the party save his bacon once again, although his clothes are slightly singed.

(Throughout the adventure we took advantage of the Paladin's eyes, and his creepy touchy hands but he didn't seem to do much fighting, hmmm)

Rondar took the affects of being savagely slaughtered (see above). He's now got a jump spell on the ready, which he isn't too fussed about because he can fly. Still I'm sure it'll come in useful at some point.


Page: 10/18  [Next]
1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18 
Show posts:
 
Image
East Midlands Roleplayers
Gaming Group
278 Registered Users

Our Sponsors

Handmade Software
Handmade Software provides web services to the group.
Handmade Software provides web services for the group

Savage Mojo
Savage Mojo offer members an extra 10% discount on Savage Mojo PDFs.
Savage Mojo offer members an extra 10% discount on Savage Mojo PDFs.

Games Sesh
Games Sesh offers us 10% discount using the code found in the Members Only Forum.
Games Sesh offers us 10% discount using the code found in the Members Only Forum.

Spirit Games
offers members an additional 5% discount with a membership card.
offers members an additional 5% discount with a membership card.

Chimera
Chimera offers a 10% discount to members on all non-food items.
Chimera offers a 10% discount to members on all non-food items.

Mondo Comico
Mondo Comico offers 12% discount and gaming space to members.
Mondo Comico offers 12% discount and gaming space to members.

6D6 Fireball
Members get £5 off all online orders of £15 or over. (Use our Code)
Members get £5 off all online orders of £15 or over. (Use our Code)

Coming Up [toggle]

No records to display

Past Events [toggle]

No records to display