Forum: Public Forum Help

Forums » Public Forum » Slumbering Tsar game

Slumbering Tsar game


posts: 284

Moving the talk of this game, into it's own thread.

As it stands there is me and three players. Would be good to have one more. [Although I'm kinda thinking that if Ginga is able to host he'd probably join us]

4 players is good with me numbers wise.

Basics of the adventure path:
Starting level: 7
Races: any of the races in the core book.
Classes: Any from Core/APG/Complete magic/Complete Warrior. [Although no Summoner or Gunslinger]
Starting cash: 23,500gp

This adventure is a sandbox like adventure. You have the area of The Desolation and the City of Tsar open to you to explore/plunder. You can choose were you go and in which order you do it in. [Although a gentle GM pointer do the area of The Desolation first then go to the City of Tsar]

Just a side note (to make it a little easier for me) your characters are members of the Pathfinder Society. [It is up to you if you want your characters to have worked together before or if you know each other prior to setting out]

Background:
Your characters have been given an job by the Pathfinder Society to investigate the region known as The Desolation, and the deserted city of Tsar.[They have pointed you to the hamlet called "The Camp" as a home base while in the area]
The society is particularly interested in this area for two reasons.

Firstly the old trade route that existed through The Desolation if made safe would mean that the Society would have a significant advantage in trade between the Inner Sea Region and Tian Xia.*

Secondly, the history's of this area report long ago that the (now deserted) city of Tsar was a city held by Orcus. There was a battle between the forces of light and the forces of Orcus, which changed the nature of The Desolation.

Given the history's there must surely be many interesting relics that should be claimed for the Society so that they can be stored safely and be kept out of the wrong hands. The society would also be interested in further information about the battles that happened here as the recorded histories have many gaps in them.

They have mentioned that if you are able to make The Desolation and the City of Tsar safe, they would need a capable group to set up a Pathfinder Society Lodge in the area, and perhaps run the area for the good of the Society.

  • A note, I am placing The Desolation in the area of the Inner Sea called The World Wound. The city that you would have been given this assignment in would be Bard's Gate.

Almort (Ding): Lich Sorcerer
Rondar (Ron): Magus. Now an NPC as he fell at the feet of Orcus in a dream.
Mehilainen Kirkas (Mel): Cleric. Sometimes known as "the one armed Bint"


Page: 7/18  [Next]
1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18 

melociraptor posts: 86

I'm in favour of the hero point system, mainly because I like having the option to do heroic things. I'm happy to give Nick's system a go. In my old campaign the system was more like the one Tim is describing and I just never used the things because I could never tell if an even worse situation wasn't just round the corner. With the 'valid only for this session' rule it'll be a lot easier to go for broke and use them.



posts: 284

Well as both Mel and Tim are appear to be leaning towards the Hero Point system that Paizo has put out (In the Advanced Players Guide) we could use that.

In essence everyone starts with one hero point.
You gain one as you level up.
The maximum you can have at any point is 3.
Bonus hero points can be given by the GM as required.

They can be used to:
Act out of turn;
Give a Bonus to a d20 roll;
Have an extra action;
Inspiration (Ask GM for a hint);
Reroll;
Recall a cast spell;
Special; and
Cheat death.

(The feats/spells relating to Hero Points in the APG will not be available for PC's to take. Mainly as this would add further complexity to the Hero Point system, and I'm attempting to keep this as simple as possible)



melociraptor posts: 86

Actually I was leaning towards your Benny/Bucket system Nick :-) but I'll go with the consensus.



posts: 284

Appologies Mel I misunderstood your last post.
Either option is open for use.
Which version (or neither) would you all like to use?



Tim the Enchanter posts: 123

This is why the Tower of Babel never got finished! biggrin

I vote for giving Nick's Bucket ("Bouquet") system a go for a few sessions then we can see how it fits in with the gameplay, and discuss whether it might be an interesting permanent addition.



posts: 284

Ok cool.
We will give my (homebrew) take on Hero Points a go. See how it goes. If it gets in the way I'm happy to drop it. Or "tweak" it as needed.



Ding posts: 204 United Kingdom

Could I suggest that in order to use the 'hero point' some narrative description of what happened should be required. Just so there's a bit more flavour than saying, "I use a hero point".



melociraptor posts: 86

I second that :-)



posts: 284

I'm up for that. Good idea Ding.
Off the top of my head it could be something like the charicter calling out to their god for insperation or cursing there luck when a hero point is used.



Tonbo posts: 45

All sounds good, especially as the opposition is going to get tougher and possibly more so if the DM's rolling gets even better. I'm up for giving it a go.



Ding posts: 204 United Kingdom

Just to pre-warn you all, I'm going to have to leave at around 9pm this Thursday.



posts: 284

Ding no problem.
If we continue after you go i'l run your charicter as best i can.



Tim the Enchanter posts: 123

Well I think that was my first session without any momentous dice or mod blunders so hurrah for me...
... shame about almost being killed by a CR2 enemy though.

On the plus side I can confirm that the Paladin has a truly Divine pair of hands - what a Healing Massage that was! biggrin If no-one is bothered about opening an 'Al Fresco Diner' then I say we convert the Inn to a Jacuzzi / Spa resort. We could be sitting on a goldmine here.



melociraptor posts: 86

Haha. Is getting kissed by an evil flying skull a prerequisite to attending said spa?



posts: 284

I am now seeing the Ashden Wastes becoming the Paladins "Fabulous" spa resort!



Tim the Enchanter posts: 123

Hey - exactly what transpired on that night will always remain a secret between me and my evil flying skull.

What happens in the Ashen Waste stays in the Ashen Waste... biggrin



posts: 284

Well a secrets between you, Ron, and the two flying misunderstood skulls!

That and (as we left it.. the party was resting over night) there will be another "guest" before the morning comes!



posts: 284

Oh as a little aside... the campaign (as I think has been noticed by Ron the most) is a little deadly.
However if you look here the campaign itself has taken out a real life truck!

See you all on Thursday!



melociraptor posts: 86

Hey all, I was wondering if it would be ok for me to turn up with a friend tonight? He just wants to sit about and watch the game because he's avoiding going home... EDIT: Scratch that, he has shunned my invitation! :p



posts: 284

Tusk your pesky mate turning down your invitation!


Page: 7/18  [Next]
1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18 
Show posts:
 
Image
East Midlands Roleplayers
Gaming Group
278 Registered Users

Our Sponsors

Handmade Software
Handmade Software provides web services to the group.
Handmade Software provides web services for the group

Savage Mojo
Savage Mojo offer members an extra 10% discount on Savage Mojo PDFs.
Savage Mojo offer members an extra 10% discount on Savage Mojo PDFs.

Games Sesh
Games Sesh offers us 10% discount using the code found in the Members Only Forum.
Games Sesh offers us 10% discount using the code found in the Members Only Forum.

Spirit Games
offers members an additional 5% discount with a membership card.
offers members an additional 5% discount with a membership card.

Chimera
Chimera offers a 10% discount to members on all non-food items.
Chimera offers a 10% discount to members on all non-food items.

Mondo Comico
Mondo Comico offers 12% discount and gaming space to members.
Mondo Comico offers 12% discount and gaming space to members.

6D6 Fireball
Members get £5 off all online orders of £15 or over. (Use our Code)
Members get £5 off all online orders of £15 or over. (Use our Code)

Coming Up [toggle]

No records to display

Past Events [toggle]

No records to display