on Sat 21 of Aug., 2010 19:39 BST, by Laurent
posts: 1029
Andrew, Ian, James (if you can read this),
Thanks for playing in my special game of "Advanced Player's Guide" classes only. This was a great fun to run, my dice also worked properly today.
Overall feelings about the classes
The Alchemist seems to work as expected: half-deranged character throwing exploding stuff around.
We have all learnt how "advanced" the Summoner is. An interesting class I would say, but for dedicated players. I mean this is a tough class to play without flipping through three game mechanics books! The player obviously needs the "Advanced Player's Guide", then the "Bestiary" (for the monsters to summon) and on top of that the standard "Pathfinder RPG Core Rulebook" opened at the Summon Monsters spell entry.
Ian's Inquisitor has yet to shine with the incremental damage mechanic, but this sounds like a solid class "Paladin like" I would say without the LG/honourable bias.
As mentioned I would like to carry on with "River Into Darkness" next Saturday and those after that, as a testing ground for those new classes. As we mentioned before parting, the three low-level crew member mooks could magically turn into PCs and be played to accommodate the availability of the players.
Random encounters
Because the adventure could founder into potentially repetitive encounters, the following rule will apply: Only one encounter per traveling day, i.e. the afternoon and night will be safe. Also, since there will not be any more encounters, the party would be able to recover from any subdual damage during the quiet night (one point per hour), hence no need to roll the Fortitude Saves for the rest of the day.
I shall still ask for these to be done the following day, just in case an encounter happens during the afternoon or early evening. As mentioned before, subdual damage, fatigue, tse-tse flies, etc should affect the combat effectiveness of the party during this adventure.
Nick
The rumour that we created a PC for you then killed it during the first encounter is a false one.
Pathfinder Adventures
Andrew, Ian, James (if you can read this),
Thanks for playing in my special game of "Advanced Player's Guide" classes only. This was a great fun to run, my dice also worked properly today.
Overall feelings about the classes
The Alchemist seems to work as expected: half-deranged character throwing exploding stuff around.
We have all learnt how "advanced" the Summoner is. An interesting class I would say, but for dedicated players. I mean this is a tough class to play without flipping through three game mechanics books! The player obviously needs the "Advanced Player's Guide", then the "Bestiary" (for the monsters to summon) and on top of that the standard "Pathfinder RPG Core Rulebook" opened at the Summon Monsters spell entry.
Ian's Inquisitor has yet to shine with the incremental damage mechanic, but this sounds like a solid class "Paladin like" I would say without the LG/honourable bias.
As mentioned I would like to carry on with "River Into Darkness" next Saturday and those after that, as a testing ground for those new classes. As we mentioned before parting, the three low-level crew member mooks could magically turn into PCs and be played to accommodate the availability of the players.
Random encounters
Because the adventure could founder into potentially repetitive encounters, the following rule will apply: Only one encounter per traveling day, i.e. the afternoon and night will be safe. Also, since there will not be any more encounters, the party would be able to recover from any subdual damage during the quiet night (one point per hour), hence no need to roll the Fortitude Saves for the rest of the day.
I shall still ask for these to be done the following day, just in case an encounter happens during the afternoon or early evening. As mentioned before, subdual damage, fatigue, tse-tse flies, etc should affect the combat effectiveness of the party during this adventure.
Nick
The rumour that we created a PC for you then killed it during the first encounter is a false one.
We shall invite James to join EMRPGG if possible.
As usual, post your comments here.
Laurent,