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The Hollow's Chronicles


Laurent posts: 1029 United Kingdom

Len,

Basically last time, and you played, you killed the Kobold King and rescued the kids.

At the August Big Meet, I ran a short (TPK) Pathfinder story then sort of reluctantly at the time ran "Hollow's Chronicles". Because I only had four players, I decided to run the last rooms of the upstairs dungeon, these had some interesting loot left, namely "Droskar's Fist".
The party merely spent some money upgrading their weapons and/or suit of armours using the boon from the local Necromancer (you saved his kid) and their own savings. After that, they merely got back to the dungeon, avoided one or two rooms, found the evidence of Vargouilles having kissed a deceased adventurer, then proceeded to the lodestone trap room, where you joined I believe.

After you finished clearing the upper dungeon, I called it a day and decided to postpone "Carnival of Tears" to the September Big Meet.

Basically the party will have some time for R&R, spend more money, split the loot, etc. Then a month or two later it will be close to a pretty chilly late-Autumn early winter and a circus will come to town; with clowns, illusionists, rides, ice carving contest, freaks and other paraphernalia.
As I mentioned earlier: What could possibly go wrong?
This will be an "event based" adventure, thus the players truly decide what to do and in what order, well, up to the point where the plot goes bang of course!biggrin

As for the players, you and the other regulars keep your PC, but everyone locks in at LV4. I shall not give XP anymore.surprised

I will probably let you have your fifth level near the end of the adventure. Having a lot of people joining in and out means I need to simplify things a bit. Any new player will have to choose a pre-generated character. I will need to sort out the item cards too.
Notwithstanding the latest happenings, I was aiming for a reset of "Hollow's Chronicles" anyway.

Laurent,


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