on Thu 22 of Nov., 2012 12:13 GMT, by Laurent
posts: 1029
In passing, I was wrong to use Storm of Spirits to switch from Lore to Fight for the current combat. The spell card shows two hands, hence I need to be using it for its ability to be active.
This means that using this spell is a huge gamble: If it cannot be cast, the player is very likely set with Fight at 0 or minimum (to maximise the horror check) and top Lore; hence does not have a chance to defeat the monster. Of course, if it goes off normally, a good spellcaster usually has high lore, the spell is pretty good (not that great I agree for a two hand cost, but still good).
Rise of the Runelords
In passing, I was wrong to use Storm of Spirits to switch from Lore to Fight for the current combat. The spell card shows two hands, hence I need to be using it for its ability to be active.
This means that using this spell is a huge gamble: If it cannot be cast, the player is very likely set with Fight at 0 or minimum (to maximise the horror check) and top Lore; hence does not have a chance to defeat the monster. Of course, if it goes off normally, a good spellcaster usually has high lore, the spell is pretty good (not that great I agree for a two hand cost, but still good).
Laurent,