on Tue 24 of July, 2012 10:54 BST, by John R Davis
posts: 64
having played 3 sessions of this I am thus far quite impressed
It brings pace back into the d20 game
-numbers are small
-the numbers stay small (AC 25 is huge as it a DC 27 check)
-you again need to describe how you disarm a trap, so for exmpale are you using Int, Dex, Str etc to do it!!
-you dont add much to a dice roll
-not needing minis, AOO, 5ft steps, battle mats etc makes combat more fluid and fun
-you have your go, a minute later you get another go!
-A social skill check: if you are doing something forceful you use your Wis, if you are doing something nice you use you Cha
-i have liked 'stats as skills/saves' in many games recenlt, and DND-next goes down this line
-your weapon becomes important gain (in 3.5/PF is what you added to the weapon damage dice that 'won' for you
-it allows more improv, stuff on the fly etc
-the advantage mechanic is sweet and simple
-grapple is easy,
- i like the way 'comcentration' / damage while casting works
Downsides
-the game may grind against solo monsters, but i noticed this week they have halved hit points on big beasts, so maybe not
-the halfling rogue and elf wizard playtest characters are pretty hard
-there isnt much out yet
-I have a horrible feeling they will panic, and add complication back into it
-if you like number crunching, tweaking this and that, there isnt a great deal
-surprise mechanic is really ugly
all in all , a lot to like
I have run it using a large wipeboard,and relative positioning just so people can use a nice mini, and visual is better than verbal when trying to show stuff
D&D 5th Edition
having played 3 sessions of this I am thus far quite impressed
It brings pace back into the d20 game
-numbers are small
-the numbers stay small (AC 25 is huge as it a DC 27 check)
-you again need to describe how you disarm a trap, so for exmpale are you using Int, Dex, Str etc to do it!!
-you dont add much to a dice roll
-not needing minis, AOO, 5ft steps, battle mats etc makes combat more fluid and fun
-you have your go, a minute later you get another go!
-A social skill check: if you are doing something forceful you use your Wis, if you are doing something nice you use you Cha
-i have liked 'stats as skills/saves' in many games recenlt, and DND-next goes down this line
-your weapon becomes important gain (in 3.5/PF is what you added to the weapon damage dice that 'won' for you
-it allows more improv, stuff on the fly etc
-the advantage mechanic is sweet and simple
-grapple is easy,
- i like the way 'comcentration' / damage while casting works
Downsides
-the game may grind against solo monsters, but i noticed this week they have halved hit points on big beasts, so maybe not
-the halfling rogue and elf wizard playtest characters are pretty hard
-there isnt much out yet
-I have a horrible feeling they will panic, and add complication back into it
-if you like number crunching, tweaking this and that, there isnt a great deal
-surprise mechanic is really ugly
all in all , a lot to like
I have run it using a large wipeboard,and relative positioning just so people can use a nice mini, and visual is better than verbal when trying to show stuff