Well unless our Wise and Benevolent DM advises otherwise I’m still in for ‘Fighter’.
Fighter, Paladin, Cleric and Sorcerer sounds like a plan to me.
On the subject of traps and such I’d imagine that someone who isn’t wearing Heavy Armour might be best, and if our Cleric goes all Kali-esque, blessing with one hand whilst destroying demons with the other then... does that leave the Sorcerer..?
Just wondering: there must be other important skills that the party would benefit by having a specialist in that we could spread around a bit? I mean it’d be a pretty poor state of affairs if we finally fight our way to Tsar only to realise that no-one can read any of the local lingo or something.
Ding said: "looking into de-buffing the enemy" Honestly, dude, that does sound slightly kinky.
Slumbering Tsar game
Well unless our Wise and Benevolent DM advises otherwise I’m still in for ‘Fighter’.
Fighter, Paladin, Cleric and Sorcerer sounds like a plan to me.
On the subject of traps and such I’d imagine that someone who isn’t wearing Heavy Armour might be best, and if our Cleric goes all Kali-esque, blessing with one hand whilst destroying demons with the other then... does that leave the Sorcerer..?
Just wondering: there must be other important skills that the party would benefit by having a specialist in that we could spread around a bit? I mean it’d be a pretty poor state of affairs if we finally fight our way to Tsar only to realise that no-one can read any of the local lingo or something.
Ding said: "looking into de-buffing the enemy"
Honestly, dude, that does sound slightly kinky.