on Wed 01 of Feb., 2012 15:55 GMT, by Laurent
posts: 1029
Alan,
While an entertaining option, which does not sound that bizarre considering you are a Cthulhu cultist, I guess WotC will be somewhat more limited by the Law of the land with regards to their design of challenge/to hit resolution protocols in their upcoming version of D&D. I am betting on a somewhat more sedate icosahedron being rolled.
In passing, the skill check based on ability is a rip-off, their lawyers will say "inspiration", of Castles and Crusades. Sure, the C&C SIEGE engine is OGL and OGL is D&D 3rd Edition, so this is merely a merry-go-round issue. C&C sells itself basically as 3rd Ed. with a 1st Edition feel by paring down most of the mechanics.
Also the allusion that skill checks could be made in game without a PC sheet having a cumbersome list of skills, by having classes/races/themes/etc. give merely a bonus on specific checks smells (quite remotely I must admit) of the Lejendary Adventures system. (*) Lejendary was more skill based than anything and the avatars were at best very vague classes in concept.
As I mentioned in the earlier post, the brainstorm seems to be healthy indeed.
Laurent,
(*) I am sorry for the Wikipedia link, but the game is no longer supported.
D&D 5th Edition
Alan,
While an entertaining option, which does not sound that bizarre considering you are a Cthulhu cultist, I guess WotC will be somewhat more limited by the Law of the land with regards to their design of challenge/to hit resolution protocols in their upcoming version of D&D. I am betting on a somewhat more sedate icosahedron being rolled.
In passing, the skill check based on ability is a rip-off, their lawyers will say "inspiration", of Castles and Crusades. Sure, the C&C SIEGE engine is OGL and OGL is D&D 3rd Edition, so this is merely a merry-go-round issue. C&C sells itself basically as 3rd Ed. with a 1st Edition feel by paring down most of the mechanics.
Also the allusion that skill checks could be made in game without a PC sheet having a cumbersome list of skills, by having classes/races/themes/etc. give merely a bonus on specific checks smells (quite remotely I must admit) of the Lejendary Adventures system. (*) Lejendary was more skill based than anything and the avatars were at best very vague classes in concept.
As I mentioned in the earlier post, the brainstorm seems to be healthy indeed.
Laurent,
(*) I am sorry for the Wikipedia link, but the game is no longer supported.