on Wed 11 of Jan., 2012 17:15 GMT, by skerrigan
posts: 142
I didn't even get to play 4E but the basic core D&D feel was lacking in what I saw of it.
For example I could run Greyhawk in 1st, 2nd, 3rd and 3.5 Edition of D&D without any tweaking or removal of core options. Everything in the Core rules was fine for that world, and say Realms, Ravenloft, Eberron, Birthright or any other D&D core world.
With 4E I'd have to shoe-horn in teleporting fey eldarin and acid vomiting dragon-watsits. Maybe I'm anal but I wish they were in some bizarre "extra-races" 4E book. Which should be optional if I want to play a gnome, or a bard or barbarian.
Also get rid of those damn "striker", "support-watsist" roles. If I want to create a sword-wielding Gandalf wizard, or an intellectual fighter the rules should be flexible enough for the character to still have some value.
D&D 5th Edition
I didn't even get to play 4E but the basic core D&D feel was lacking in what I saw of it.
For example I could run Greyhawk in 1st, 2nd, 3rd and 3.5 Edition of D&D without any tweaking or removal of core options. Everything in the Core rules was fine for that world, and say Realms, Ravenloft, Eberron, Birthright or any other D&D core world.
With 4E I'd have to shoe-horn in teleporting fey eldarin and acid vomiting dragon-watsits. Maybe I'm anal but I wish they were in some bizarre "extra-races" 4E book. Which should be optional if I want to play a gnome, or a bard or barbarian.
Also get rid of those damn "striker", "support-watsist" roles. If I want to create a sword-wielding Gandalf wizard, or an intellectual fighter the rules should be flexible enough for the character to still have some value.