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Vague Connections Board-games


Laurent posts: 1029 United Kingdom

Fellow board-game players,

Game.

A good game of Cuba: El Presidente yesterday, won, at long last, by Andrew with the "water strategy".

With a slightly complex game such as this one, it is easy to mess things up a bit:

  • I vaguely remembered reading something about the "Harbour Act". This is discussed in this thread where nit-picking pedants seem to argue endlessly. From what I have gathered, when the act is passed, no full ship should leave immediately. The next ship to be filled is the one that leaves, then triggering the others moving down until all docks are busy.

We made the mistake of moving ships once too many.

  • I think we got the use of the lighthouse right. Again a lot of discussions on that at Boardgamegeek.com. Basically the player looks for a ship, then swaps it with the one at sea so as to have preferential shipping during the next round. "Swapping" means swapping only the two cards, not reordering the all pile, neither does it call for a reshuffling either. Although the reshuffling issue is moot if the lighthouse owner uses it for all remaining turns (thus selecting the desired ship every time).
  • I assume we got the "up to" signs on the tiles right. A plain green arrow means "as many as one wants" (example: rum factory can change as many sugar canes to rum as desired per activation) and a green arrow with a multiplier means "up to that number of times" (example: golf course can change up to four water for one victory point each, so up to four VP per turn with four water cubes).

Extra tiles for Cuba.

The Board-game geek website has pictures for extra tiles from the various special editions or limited editions of the game. I will try to print these buildings to scale and stick them on card-board tiles for the next time we play Cuba.

Next game.

We can try playing Tannhäuser at the suggestion of Andrew. By the way, which version of Settlers of Catan do you have? I could add it to the Board-game page.

Laurent,


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