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Rise of the Runelords


Adam posts: 137 United Kingdom

RotRL

Marcus doesn't really do will saves - I think the fear, feeblemind, and crack suicide squad were all will saves. The magic using contingent have decent will saves, the Paladin has good all round saves... Marcus... doesn't. Wisdom isn't a particularly important stat for rogues, and even a cloak of resistance only boosts it so far. From memory I had a 50-50 chance of making it. He's got excellent reflex saves, but has stacked even that on a regular basis. Though he walked unscathed through at least three fireballs, so he's doing something right. However, will saves are particularly bad saves to fail, I think. Reflex save fail = lots of damage. Will save fail = slit own throat. Or run away like a girl. Or dribble in a corner. I think Marcus is still alive because he's minister for plot, and because he's no real threat and so tends to get left alone. Rogues... underpowered... moan... complain....

The future

I was thinking about offering a 7th Sea game, but the more I think about it, the less confident I am that it would work. This is a Pathfinder group, I think. 7th Sea is a different kind of game, especially the way I tend to run it - more like interactive storytelling. Not sure there is enough combat, tactics, magic, or loot for the majority taste. Paranoia is a nice idea, but that's better suited for a Big Meet or other one off.

I agree that three games is too much to keep track of. I find fortnightly to be difficult enough at times to keep track of what's going on, but that's tougher with Kingmaker when it's less predictably fortnightly and we've had a higher rate of character turnover. Plus I've missed more sessions.

For preference I'd rather play another campaign than a series of one-offs. One-offs are fine, but I prefer to have a consistent character who develops over time. A bit of anti-hero stuff sounds appealing, after the heroics of Runelords and Kingmaker, and the likely heroics of LoF. I'm not sure about playing actively evil, though - neutral selfish might be a better way to go with that, but we'd need a reason for party cohesion. Adventuring (even urban adventuring) tends to take people out of poverty (or out of life) fairly quickly, but it would be nice to play something a bit more open ended where the end goal was personal wealth and glory, or some other player goal. We needn't have crap stats, though!

As for another game... dunno... maybe. Thursday, or the other alternate Friday would be a possibility, though I'd have to think about it.


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