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Rise of the Runelords


Laurent posts: 1029 United Kingdom

Dear Players,

It has been some time since I posted a long one, so here we go!

Game.

I enjoyed running the game last night, after so long since the last session. The game page has been updated by the way.
As we are now slowly realising, we are down to roughly one encounter per session, as there are no "simple" encounter at this level of play. Sins of the Saviours is an adventure I like a lot because it has a lot of non-conventional encounters. The five simulacrums (not simulacra if I want to use the game term!) of Vraxeris are all LV9 Illusionnists and pack a lot of punch when they play together!
I especially like the combination of invisibility, mirror image and greater invisibility. If a party is not prepared for things like that, things can get pretty messy even with an opponent whose AC is laughably low (for this level of play of course). I agree that the empowered fireball spells were mean, but hey, it is not often that a CR9 opponent punches above his weight.
Note that they keep in a line as a tactic, this way they can safely throw fireballs (they still have some conventional, non-empowered, versions of it memorised) even when there colleagues are invisible.
There are a couple of feeblemind and confusion to throw at you, and as I said, some people will roll a 1 on their save at some point, I know it! evil
I shall also look into their spell list for a dispell magic in order to suppress that invisibilty purge from Valakan.

This encounter should at most take us another ten minutes to finish, then we can move into the more serious business of advancing the plot by having the PCs discover a few things in the Shimmering Veils of Pride. After that, we all go back to The Iron Cages of Lust for "part deux" of the social encounter with mistress Delvahine.

I may have to retcon a few things there:

  • Delvahine should not be asking for a Plane shift. She, and all the others, have been in Runeforge for too long and their essence is part of the demi-plane. She will ask for something else though. smile
  • Delvahine serves a Demon Lord, this will be my addition to the adventure. Of course, I have found a perfect fit for her character. redface She will be in a position to offer additional temptations and "services".

So basically, forget about the drama related to plane shifting her to the material plane.

Always hitting the same players.

I would like to apologise again to James and Adam.
James seems to attract bad luck when I, or anybody else apparently, roll randomly for designing a target. I promise you James, I do not do it on purpose! surprised

Adam is the one who always ends up seeing his PC face a "save or die" or "save or be severely screwed" situation. The suicide haunt back in "The Skinswaw Murders", numerous fear effects "Fortress of the Stone Giants" (the battle in Sandpoint) and yesterday the feeblemind effect. Again, I am not focusing on your PC.

RotRL compilation.

Ian was right, I had forgotten about the
special anniversary compilation for Rise of the Runelords.

We should, hopefully, have finished with the whole story by the time this is out. As can be gathered in the comments related to that page, they will update the adventure to the Pathfinder RPG but they will drop a few things that were in the original books.

The world beyond Karzoug.

While we have NOT finished the campaign yet, it is indeed possible to think about the next campaign.

Personal views.

I would like to carry on running a game as a regular fixture, so I will most likely propose something after Rise of the Runelords. As mentioned I would dearly like to run Carrion Crown but some of you are already either running it or playing in it. Another option is to run some of the many adventures I have been collecting over the years, the PCs would last only for a level or two, but we could modulate the level of play from low to high (carefully crafted high-level PCs would be required to avoid the issues we had with The Witchwar Legacy). Finally I could propose a true free-form campaign where the party decides what to "look into" and I, as the GM, would prepare something for the next session. I would very likely strip some interesting encounters or situations from the material I have read through over the years. The setting would be a big city, Magnimar or Absalom if we keep with the Pathfinder Chronicles campaign setting from Paizo. The "feel" would be a mix of "Thief: The Dark Project" and "The Lies of Locke Lamora". I have that idea of having PCs starting as LV1 commoners with crap statistics (9, 10, 10, 10, 10, 11), filthy NE or CE bastards type trying not to starve to death between two meals. The gameplay would be hard and a +1 dagger would be a real treasure.

Sharing games on Wednesday evenings.

We have a pretty good gaming group going on at the moment, we have yet to have a bad argument, so it is important that we do things so that we do not end up splitting the gaming group.
Currently we are alternating two games, it could be possible to alternate three. This however would severely slow the progression through a typical Adventure Path. Then again, I do not see the need to "go through" a campaign as if the goal is merely to go through it.

We could try to revisit the option of having another regular gaming night for our group, or part of our group, during the week so as so allow more people to have a go at GMing. Last time we discussed this, the schedule of Vague Connections (room availability) was against it, but that was ages ago, some campaigns may have finished, some card games may have moved to other days, etc. I will talk to Andrew about this at some point.

Shall we discuss this subject here in this thread or create a new thread, possibly in the Member Only Forum, as it is a sort of private matter to our gaming group?

Laurent,


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