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Rise of the Runelords


Laurent posts: 1029 United Kingdom

Dear players,

At long last we got back to Rise of the Runelords!

Same as it ever was.

Despite one more gaming session, the game has not progressed an iota. It is creepy that in two weeks time we will start from more or less the same set-up.
When I think of it, Kazaven could have carried on for a while, but I guess the party would have run away after too many touch attacks on non-protected PCs. Then it would have been a Benny Hill show type of retreat with Kazaven flying invisible and hitting the last one in the line.
So, yes, no regret to cut the fight off. I had fumbled my best spells anyway.

Dice rolls.

Kazaven managed to miss at least three touch attacks with a decent +8...
The party's dice rolling abilities were also on the lucky side. The Devourers were not even fulfilling the role of canon fodder usually associated with basic Skeletons.
Even my cunning plan of using the Wraith as healing batteries did not work. Nothing worked last night. My game is turning into an easy game! rolleyes

Invisibility.

Well, I guess we have already discussed that after the session. It was not really funny as the GM to run an encounter like that as I had to adapt to the inevitability of shooting PCs in a barrel until they ran. The problem of Kazaven is that he does not have much spells to use in a chase type of encounter. Liches are good masterminds and archetypal villains but not that great in the end when the appropriate saves are made... or when the Lich is pathetic at dice rolling. neutral

I will update the game page later and post the next couple of events on the calendar.

Laurent,


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