on Mon 28 of Mar., 2011 12:54 BST, by Laurent
posts: 1029
Dear players,
The end of the adventure
We have at last finished the game!
As we have all realised, high level adventures tend to be easier for the party than low-level ones when the PC are built at high-level. This was an experiment, I would rather run something around LV5-6, which is what I believe is the best level to run a game at. PCs have enough HPs, the classes begin to give some personality to a PC. Also, the magic is not too complex, AC and attack bonuses are not stupidly high and the icosahedron rolls still dictate the result; in the sense that there is no "I always hit if I do not roll a 1" statements to be made.
Ideally this kind of adventure would indeed be run after a typical Adventure Path after which the PCs end up at LV15-16, so only a couple of levels would need to be added. As we also discussed, this means that some odds and sods of standard D&D would have been collected: magic items that are valuable but not always useful, thus unlikely to be present on an optimised LV17 PC.
That being said, we all wanted to know how it felt to play with all those spells and what these +5 adamantine vorpal hit-everything-never-fail-except-on-a-one weapons of doom could do.
As for high-level monsters for the GM, well, they felt like Goblin canon-fodder when facing the optimised PCs. The limiting factors are the game mechanics linked to the number of actions per round. At high level, it does not matter how tough or powerful the monster actions are (spell or "special") the party's four (or six for six players) actions per turn against the monster's lone action per turn (or multiple thereof for everybody when haste and like abilities or effects are active) just lead to too much power disparity.
True, the monsters have access to more "save or die" powers, but they still need an action to get them through.
Saturday games
I am not going to start anything for the next couple of Saturdays.
After that, it will depend on arrangements to be made, but I would rather not promise anything regular on Saturdays anymore. I might volunteer to run a Pathfinder Society Session every now and then.
Pathfinder Adventures
Dear players,
The end of the adventure
We have at last finished the game!
As we have all realised, high level adventures tend to be easier for the party than low-level ones when the PC are built at high-level. This was an experiment, I would rather run something around LV5-6, which is what I believe is the best level to run a game at. PCs have enough HPs, the classes begin to give some personality to a PC. Also, the magic is not too complex, AC and attack bonuses are not stupidly high and the icosahedron rolls still dictate the result; in the sense that there is no "I always hit if I do not roll a 1" statements to be made.
Ideally this kind of adventure would indeed be run after a typical Adventure Path after which the PCs end up at LV15-16, so only a couple of levels would need to be added. As we also discussed, this means that some odds and sods of standard D&D would have been collected: magic items that are valuable but not always useful, thus unlikely to be present on an optimised LV17 PC.
That being said, we all wanted to know how it felt to play with all those spells and what these +5 adamantine vorpal hit-everything-never-fail-except-on-a-one weapons of doom could do.
As for high-level monsters for the GM, well, they felt like Goblin canon-fodder when facing the optimised PCs. The limiting factors are the game mechanics linked to the number of actions per round. At high level, it does not matter how tough or powerful the monster actions are (spell or "special") the party's four (or six for six players) actions per turn against the monster's lone action per turn (or multiple thereof for everybody when haste and like abilities or effects are active) just lead to too much power disparity.
True, the monsters have access to more "save or die" powers, but they still need an action to get them through.
Saturday games
I am not going to start anything for the next couple of Saturdays.
After that, it will depend on arrangements to be made, but I would rather not promise anything regular on Saturdays anymore. I might volunteer to run a Pathfinder Society Session every now and then.
The game page has been updated for the last time.
Laurent,