on Thu 10 of Mar., 2011 13:54 GMT, by Laurent
posts: 1029
Dear Players,
Tough encounter.
I have been thinking, and no, I shall not change Arkrhyst he shall keep his full CR15 glory. Lowering his CR, thus as he is a Dragon, his age group is not going to change his physical or magical abilities that much. The AC is still going to be well above 30, and slightly above 40 if he uses the basic spells he is entitled to use (Shield for instance).
Let's have a quick review of the actors and their advantages in this fight:
Arkrhyst.
Very high AC.
Decent SR.
Decent HP total (I have boosted him too on that account, and this shall also stay)
Crap loads of spells per day from various levels.
Party.
Two more PC than the standard four LV12 designed for the Arkrhyst encounter.
PCs are more powerful in D&D Pathfinder than in D&D 3.5.
White Dragons have lost their edge in Pathfinder RPG. A White Dragon must be "ancient" to be CR 15 now. Event then his AC is lower than that of a mere "adult" in 3.5 (now 37 base, before 39 base).
The architectural effort could prove very interesting indeed.
What you have to take into account are these points:
Arkrhyst has mostly damaged you with cold magical attacks.
Arkrhyst is vulnerable to fire. Sure he has some SR, but still.
Arkrhyst now has resist energy: fire at 30 (his CL is 21), but this is a spell subject to dispel magic.
Arkrhyst now has shield, setting his AC at 41, but this is a spell subject to dispel magic too.
You are aware of all of Arkrhyst's abilities. You have many spellcasters. In the same vein, Runeforge has been waiting for ten thousand years, the dungeon could wait another week for some scrolls to be scribed or wands to be created above minimum caster level.
I am the GM... but you should all think of spells that are underused spell immunity and the likes. Also resist energy is like magic missiles it scales with levels. Sure a basic energy resistance 5 straight out of a basic wand is a bit pants, but it maxes out at 30 when cast at CL11! Protection from energy is also quite good. Hint: Arkrhyst loves cold and electricity attacks.
As Adam moans about every now and then when Marcus has no chance of hitting high AC opponents... At times some classes will appear useless. What if the Paladin, a class built to hit into melee, especially CE creatures andDragons cannot hit the monster
Well, tough luck, he cannot hit every time! That does not mean he will be hit every round either. Technically Arkrhyst can be hit in melee roughly once a round every four primary attacks (15+ on the die as worked out by Ian), plus two chances to roll a 20 on second and third attacks, so Arkrhyst can be hit. There are indeed situations in D&D when a hit cannot happen but on a 20, this is not the case.
Use a teleport to go home. Prepare spells that protect from cold (memorised and enscribbed on scrolls). Prepare big FIRE spells, some of them will go through the SR at some point. Prepare mild FIRE spells that require a touch attack (Arkrhyst has +29 natural armour, -2 for size in his 37 base AC, touch of 8!). Hell, anything with a touch attack!
Arkrhyst will fall to fire, not melee attacks (apart from rolls of 20).
Again there are four of you and only one of him. He can only cast once a round.
For those likely obsessed with trying to hit him come what may; they should try to scrape a +1 here and there: haste (+1 untyped bonus), bless, true strike, rage (the spell), righteous might (for the DR), divine favour (a luck bonus) or divine power (also luck but better). Some Paladin spells in that list of course, the class is not limited to lay on hands and smite/whack/whack.
In case one of your HP battery begins to run pretty low: scrolls of heal could be purchased and cast via CL checks in combat.
Arkrhyst is CR15 thus has a nice hoard, you may need to invest some money in order to recoup it later with interest.
Be prepared to shield your casters by using the melees people, and flankers, as targets. If you leave and come back, Arkrhyst will get 21 HP back per night of rest, or 42 per day if he goes back to light slumber (this would count as full day rest) after more than two days without interlopers playing with the stone heads. Activating the first head woke him from light slumber.
After resting, Arkrhyst gets all his spells and spell like abilities back.
Expect the same combat pattern:
Fly-by with spell or breath weapon until no spell left.
This time he will protect himself from fire straight away.
Fly about and buff himself.
Land and engage if taunted or curious if the PCs disappear (hiding or invisible). Although he can cast see invisibility too.
Next session.
The fight should still keep us busy for most of the session, I expect you to get up those stairs and get pushed around a bit more before looting the dragon's hoard. Then of course you shall find a place where to use all those keys.
Rise of the Runelords
Dear Players,
Tough encounter.
I have been thinking, and no, I shall not change Arkrhyst he shall keep his full CR15 glory. Lowering his CR, thus as he is a Dragon, his age group is not going to change his physical or magical abilities that much. The AC is still going to be well above 30, and slightly above 40 if he uses the basic spells he is entitled to use (Shield for instance).
Let's have a quick review of the actors and their advantages in this fight:
Arkrhyst.
Party.
What you have to take into account are these points:
Well, tough luck, he cannot hit every time! That does not mean he will be hit every round either. Technically Arkrhyst can be hit in melee roughly once a round every four primary attacks (15+ on the die as worked out by Ian), plus two chances to roll a 20 on second and third attacks, so Arkrhyst can be hit. There are indeed situations in D&D when a hit cannot happen but on a 20, this is not the case.
Solution.Next session.
The fight should still keep us busy for most of the session, I expect you to get up those stairs and get pushed around a bit more before looting the dragon's hoard. Then of course you shall find a place where to use all those keys.
I have updated the game page and posted the next event for you to register.
Laurent,