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Rise of the Runelords


Laurent posts: 1029 United Kingdom

Dear Players,

Tough encounter.

I have been thinking, and no, I shall not change Arkrhyst he shall keep his full CR15 glory. Lowering his CR, thus as he is a Dragon, his age group is not going to change his physical or magical abilities that much. The AC is still going to be well above 30, and slightly above 40 if he uses the basic spells he is entitled to use (Shield for instance).

Let's have a quick review of the actors and their advantages in this fight:

Arkrhyst.
  • Very high AC.
  • Decent SR.
  • Decent HP total (I have boosted him too on that account, and this shall also stay)
  • Crap loads of spells per day from various levels.
Party.
  • Two more PC than the standard four LV12 designed for the Arkrhyst encounter.
  • PCs are more powerful in D&D Pathfinder than in D&D 3.5.
  • White Dragons have lost their edge in Pathfinder RPG. A White Dragon must be "ancient" to be CR 15 now. Event then his AC is lower than that of a mere "adult" in 3.5 (now 37 base, before 39 base).
  • The architectural effort could prove very interesting indeed.

What you have to take into account are these points:

  • Arkrhyst has mostly damaged you with cold magical attacks.
  • Arkrhyst is vulnerable to fire. Sure he has some SR, but still.
  • Arkrhyst now has resist energy: fire at 30 (his CL is 21), but this is a spell subject to dispel magic.
  • Arkrhyst now has shield, setting his AC at 41, but this is a spell subject to dispel magic too.
  • You are aware of all of Arkrhyst's abilities. You have many spellcasters. In the same vein, Runeforge has been waiting for ten thousand years, the dungeon could wait another week for some scrolls to be scribed or wands to be created above minimum caster level.
  • I am the GM... but you should all think of spells that are underused spell immunity and the likes. Also resist energy is like magic missiles it scales with levels. Sure a basic energy resistance 5 straight out of a basic wand is a bit pants, but it maxes out at 30 when cast at CL11! Protection from energy is also quite good. Hint: Arkrhyst loves cold and electricity attacks.
  • As Adam moans about every now and then when Marcus has no chance of hitting high AC opponents... At times some classes will appear useless. What if the Paladin, a class built to hit into melee, especially CE creatures and Dragons cannot hit the monsterquestion

Well, tough luck, he cannot hit every time! That does not mean he will be hit every round either. Technically Arkrhyst can be hit in melee roughly once a round every four primary attacks (15+ on the die as worked out by Ian), plus two chances to roll a 20 on second and third attacks, so Arkrhyst can be hit. There are indeed situations in D&D when a hit cannot happen but on a 20, this is not the case.

Solution.

Next session.

The fight should still keep us busy for most of the session, I expect you to get up those stairs and get pushed around a bit more before looting the dragon's hoard. Then of course you shall find a place where to use all those keys. mrgreen

I have updated the game page and posted the next event for you to register.

Laurent,


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