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Pathfinder Adventures


Laurent posts: 1029 United Kingdom

Dear Players,

One more session?

It seems that the party has now collected the necessary elements and made a pretty good interpretation of the three stanzas found on the cuckoo-clock.
At two to three encounters per session so far, we should be able to finish the adventure on March 19th.

I was saddened by the fact that you missed the obvious "All your bases are belong to us" pun. Adam would surely have picked that one up.

Absence of threat.

The adventure reads as challenging and is also commented upon as TPK galore on the Paizo website, but as we have all realised, using optimised PCs (even purely within the rules) leads to a total lack of challenge at high level. This is ironic of course as we all expected, players and GM alike, that the fights would be more brutal at high-level.
As discussed, if this adventure had been played with "organic" PCs, built-up from first or at least mid-level to high-level through surviving an Adventure Path for instance, things might just have been a little more challenging.

Were I to run this again, I would indeed impose:

  • 17th LV Commoners or Experts only.
  • 11, 11, 11, 10, 10, 10 array of 1st LV statistics.
  • "The masterwork dagger given down the family from that great-grandfather of yours who once helped the local sheriff kill a Dire Rat with."
  • "One phial of that draught from Old Breggia who leaves at the edge of the forest" (1D8+5 maximised cure light wound potion.
  • Two silver and three copper coins for rations.

The game page has been updated.
The next calendar event has also been posted and is ready for you to sign-up to.

Laurent,


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