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Rise of the Runelords
Dear players,
Sending Bester into melee combat
I am not sure Nick would have agreed to what you decided to do as a team. I mean the "Let's use Bester's Sorcerer bloodine and have him claw at Mokmurian" was not the best idea you have ever had as a group.
The 1D6-1 of damage that the PC only managed twice did not go through the DR 10/Adamantine, and you should have known it. I hope you will spare some cash to raise the pile of mush that is now standing at Mokmurian's side.
Wall of fire and splitting the party
As you may have noticed, I sort of eased up a bit on crushing the Paladin with Mokmurian.
I believe that your LV11 party can indeed get through the ordeal. This is indeed a case of being only a Wizard, not in qualitative terms, but in quantitative terms. A lone Wizard, whatever the level, does not really count as its CR. The usual problem of having only one or two actions to take per turn (thanks to haste at the moment). Now that the overland flight spell is gone, Mokmurian's mobility is reduced and you may be able to annoy him a lot when he wants to cast a spell.
Back to the subject: Ian's character had spent two rounds too many being alone on that side of the Wall of fire. Said Wall of fire represents only a 2d6+14 one-off loss of HP, at LV11 this should not affect you much, so suck-it up! Basically this puny (for Mokmurian) LV4 spell has had a pretty good psychological effect on the party!
Hint: with his 30 fire resistance at the moment, he can happilly cast in the fire.
I shall update the game page and post next week's event later.
Laurent,