on Thu 13 of Jan., 2011 10:59 GMT, by Laurent
posts: 1029
Dear Players,
Gaming group.
Nick has agreed to rejoin Rise of the Runelords and asked about the type of character he should play. I hope you will agree that the facts are as follow:
Pretty well covered on the "flankers" point of view with one Thief and a Fighter/Thief.
One Druid, or is it a bat that casts spells? .
A tin-can heavy hitter of evil things, Paladin.
An Arcane and Divine spell battery, with a staff and a collection of scrolls and potions: Mystic Theurge.
Technically all magic types are covered except the Bard and Ranger only spells. The party could do with another meat-shield (Fighter, Barbarian), but again you should play what you like. The Advanced Player's Guide is allowed so an Inquisitor and Cavalier could also be taken as a meat-shield. Anti-Paladins should be out though as the party already has a Paladin.
So overall, the party does not really need another flanker type (Thief, Monk, Ranger).
The game table is already replete with spells every single round, but if you insist you can still play a spell-slinger.
The party could benefit from a support class (Bard, Cavalier).
An archer built (Ranger or Fighter) could also mesh in nicely but should be going with Point Blank Shot, Precise Shot, etc as outdoor combat is not going to be dominant.
New character.
The new PC would come in at LV11, which allows for a Prestige Class built.
The restrictions are:
No multi-classing with the APG base classes, unless a specific PrC (from the APG) calls for such a mix (those that do are not overly powerful).
Once entered a PrC must be taken all the way.
Self moderation on "optimisation" so as not to have a one-trick pony PC.
I am pretty happy with the contents of the APG, except the very last bits on expanded rules (dirty tricks, etc); so feats, magic items and whatnot from this accessory are welcome in RotRL.
If Human or Half-elf the new arrival would be a captured noble/rich merchant from Sandpoint, with the family name Scarnetti. If not, the PC could be a bodyguard, servant or retainer of a captured Scarnetti from Sandpoint.
Last night's game.
For once I have no regret about the monsters' tactics. I would have like the Dragons to last at least one more round so as to have the Lamias active with them for at least that round. My rolls, while not really atrocious (no fumble), where decidedly below par and the party's saves were generally above average, which did not really help the cause of the Lamia priestesses. We are about three sessions away from finishing this adventure I figure.
Rise of the Runelords
Dear Players,
Gaming group.
Nick has agreed to rejoin Rise of the Runelords and asked about the type of character he should play. I hope you will agree that the facts are as follow:
Technically all magic types are covered except the Bard and Ranger only spells. The party could do with another meat-shield (Fighter, Barbarian), but again you should play what you like. The Advanced Player's Guide is allowed so an Inquisitor and Cavalier could also be taken as a meat-shield. Anti-Paladins should be out though as the party already has a Paladin.
So overall, the party does not really need another flanker type (Thief, Monk, Ranger).
The game table is already replete with spells every single round, but if you insist you can still play a spell-slinger.
The party could benefit from a support class (Bard, Cavalier).
An archer built (Ranger or Fighter) could also mesh in nicely but should be going with Point Blank Shot, Precise Shot, etc as outdoor combat is not going to be dominant.
New character.
The new PC would come in at LV11, which allows for a Prestige Class built.
The restrictions are:
I am pretty happy with the contents of the APG, except the very last bits on expanded rules (dirty tricks, etc); so feats, magic items and whatnot from this accessory are welcome in RotRL.
If Human or Half-elf the new arrival would be a captured noble/rich merchant from Sandpoint, with the family name Scarnetti. If not, the PC could be a bodyguard, servant or retainer of a captured Scarnetti from Sandpoint.
Last night's game.
For once I have no regret about the monsters' tactics. I would have like the Dragons to last at least one more round so as to have the Lamias active with them for at least that round. My rolls, while not really atrocious (no fumble), where decidedly below par and the party's saves were generally above average, which did not really help the cause of the Lamia priestesses. We are about three sessions away from finishing this adventure I figure.
Game page updated.
Laurent,