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Rise of the Runelords


Laurent posts: 1029 United Kingdom

Dear players,

The last session of the year went fine, with definitely more balance to the party composition.

Too much choice!

As usual, it is good to remind spellcasters that they need not cast every single round. Consider that Jorgenfist must be done in one go, you will not be able to set-up camp in any of the rooms in the complex unless you find a very valid reason to do so. For instance walling yourselves into a room by using the staff would no be a valid reason because the Stone Giants have also access to stone shape, and even if they did not, they would certainly attempt to break any wall that would magically appear (pun intended).

Of course, "one go" can mean several visits, and by removing the named NPC, i.e. the mini-bosses, subsequent forays should be easier. However, a party of six can indeed do it in one big overwhelming assault.

Cheating against the Harpies.

They should have enthralled Marcus.

Just read again the description of protection from evil there is no "second roll". The way it works is that it protects before the effect, and if someone is under a charm effect that someone can roll their save again when the spell is cast. This by no means allow for saving again after a fail.

Marcus was buffed against evil, like everybody else, but he still failed. Marcus should have walked towards the singing Harpy to get methodically eviscerated.

Send in the Rocs.

I should have sent the two Rocs in fly-by attacks, and thrown a couple of boulders from the Stone Giants manning the towers... but hey! I guess I was eager to bring in an named NPC to create a proper challenge to the party. Galenmir should at least get to whack some of you. I am not sure that the reinforcements will make it on time though, as they require six more rounds to show up. These would be four to six standard Stone Giants, the same patrol as last time.

2011 sessions.

With two adventures remaining after this one, I hope to finish Rise of the Runelords around June. Higher level adventures tend to have less encounters overall, so even if they take longer, the adventures tend to run quicker. For instance Burnt Offerings lasted forever but the current adventure only features the defence of Sandpoint and the dungeon crawl that is Jorgenfist. Previous adventures had many more theatres of operation.

See you all, or at least most of you on Friday for Kingmaker and/or the drink session afterwards.

And thanks for the item cards! My collection is going to explode. I dread the time I will have to move to another flat or house. I have some much RPG related tat it is frightening.

Laurent,


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