on Mon 13 of Dec., 2010 12:32 GMT, by Vagueconnections
posts: 61
you got it right first, You prepare which spells you want to cast then they are set for the day.
i.e. if you can cast 4 lvl 1 spells and you prepare 4 cure light wounds then you can only cast those 4 cure light wounds. Spontanious casting will let you change them to 4 summon critter I but thats it.
On a lighter note should Sharak the Mighty die i've prepared a passive mystic theurge (Lvl 10) with lots of buffs and item creation (potions, wonderous and scrolls), a legendary +5 to hit in combat (thats total not BAB) and a amazing AC of 15 (including spells and miricles ) but he does have burn of flesh and a cool history to go with the no offensive magic idea... (maximised fireballs anyone?)
If we are going to be level 11 then i'll need to retweak him a little but nothing major...
EDIT!
Dark wood armour is a no no, it says that it can only be used for weapons The next best thing is Dragon hide which allows for you to wear heavier armour than Hide but you need to take the Heavy Armour Training Feat to do so. A suit of MW Dragon Hide full Plate cost 3600gps (not a massive expenditure at this level) with the enchantments you were looking at 28600gps for suit of armour is awesome value at a mighty +11 to AC and max dex of +1 and can cast spells in wild shape (which again can boost AC) you can make a fairy nasty tanking Druid who can cast spells while beating 7 shade of black and Blue out of someone...
Rise of the Runelords
you got it right first, You prepare which spells you want to cast then they are set for the day.
i.e. if you can cast 4 lvl 1 spells and you prepare 4 cure light wounds then you can only cast those 4 cure light wounds. Spontanious casting will let you change them to 4 summon critter I but thats it.
On a lighter note should Sharak the Mighty die i've prepared a passive mystic theurge (Lvl 10) with lots of buffs and item creation (potions, wonderous and scrolls), a legendary +5 to hit in combat (thats total not BAB) and a amazing AC of 15 (including spells and miricles ) but he does have burn of flesh and a cool history to go with the no offensive magic idea... (maximised fireballs anyone?)
If we are going to be level 11 then i'll need to retweak him a little but nothing major...
EDIT!
Dark wood armour is a no no, it says that it can only be used for weapons The next best thing is Dragon hide which allows for you to wear heavier armour than Hide but you need to take the Heavy Armour Training Feat to do so. A suit of MW Dragon Hide full Plate cost 3600gps (not a massive expenditure at this level) with the enchantments you were looking at 28600gps for suit of armour is awesome value at a mighty +11 to AC and max dex of +1 and can cast spells in wild shape (which again can boost AC) you can make a fairy nasty tanking Druid who can cast spells while beating 7 shade of black and Blue out of someone...