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Rise of the Runelords


posts: 61

you got it right first, You prepare which spells you want to cast then they are set for the day.

i.e. if you can cast 4 lvl 1 spells and you prepare 4 cure light wounds then you can only cast those 4 cure light wounds. Spontanious casting will let you change them to 4 summon critter I but thats it.

On a lighter note should Sharak the Mighty die i've prepared a passive mystic theurge (Lvl 10) with lots of buffs and item creation (potions, wonderous and scrolls), a legendary +5 to hit in combat (thats total not BAB) and a amazing AC of 15 (including spells and miricles :-D) but he does have burn of flesh and a cool history to go with the no offensive magic idea... (maximised fireballs anyone?)

If we are going to be level 11 then i'll need to retweak him a little but nothing major...

EDIT!

Dark wood armour is a no no, it says that it can only be used for weapons :-( The next best thing is Dragon hide which allows for you to wear heavier armour than Hide but you need to take the Heavy Armour Training Feat to do so. A suit of MW Dragon Hide full Plate cost 3600gps (not a massive expenditure at this level) with the enchantments you were looking at 28600gps for suit of armour is awesome value at a mighty +11 to AC and max dex of +1 and can cast spells in wild shape (which again can boost AC) you can make a fairy nasty tanking Druid who can cast spells while beating 7 shade of black and Blue out of someone...


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