on Thu 25 of Nov., 2010 14:49 GMT, by Laurent
posts: 1029
Dear Players,
Yesterday evening's session.
The session played out as expected with a long but otherwise not really threatening encounter with the Redcaps. I guess the adventure design is such that a typical party does not see the need to sleep and refresh their spells after the Wyverns, Deathwebs and Redcaps so as to make the encounter with Enga Keckvia the Kobold Barbarian more memorable.
Now that you have entered the complex proper, I should read again, and again, the whole layout and the story of every monsters present. Not all of them have a duty to help their neighbours from the next room, but most do. Also, for those who have an incentive to move away from their room, they still have specific battle plans.
Enga has a simple battle plan: jab and slice anyone standing with five feet and lob a bead from her Necklace of fireball (type IV) every now and then. She also benefits from my house-ruled 50% increase to HP for being a named or important NPC. The Redcaps saw their number increase from five to eight to balance the two extra party members.
Intelligent gaming.
James should be forbidden to propose intelligent courses of actions. Because of his idea about interrogating a Redcap the party now has some pretty good data regarding the layout of Jorgenfist. Thank God, Andrew decided to go back to basics and not talk too much with Enga. He should also be commended for ignoring all the pointers and hints about the Kobold being slightly more proficient than the standard CR 1/4 Kobold Warrior 1 to be found in the Bestiary.
Expect a longer than usual encounter for this one as, again, I tend to have my dungeons as "dynamic", hence reinforcements, or cannon fodder, will most probably join the fight soon.
Rise of the Runelords
Dear Players,
Yesterday evening's session.
The session played out as expected with a long but otherwise not really threatening encounter with the Redcaps. I guess the adventure design is such that a typical party does not see the need to sleep and refresh their spells after the Wyverns, Deathwebs and Redcaps so as to make the encounter with Enga Keckvia the Kobold Barbarian more memorable.
Now that you have entered the complex proper, I should read again, and again, the whole layout and the story of every monsters present. Not all of them have a duty to help their neighbours from the next room, but most do. Also, for those who have an incentive to move away from their room, they still have specific battle plans.
Enga has a simple battle plan: jab and slice anyone standing with five feet and lob a bead from her Necklace of fireball (type IV) every now and then. She also benefits from my house-ruled 50% increase to HP for being a named or important NPC. The Redcaps saw their number increase from five to eight to balance the two extra party members.
Intelligent gaming.
James should be forbidden to propose intelligent courses of actions. Because of his idea about interrogating a Redcap the party now has some pretty good data regarding the layout of Jorgenfist. Thank God, Andrew decided to go back to basics and not talk too much with Enga. He should also be commended for ignoring all the pointers and hints about the Kobold being slightly more proficient than the standard CR 1/4 Kobold Warrior 1 to be found in the Bestiary.
Expect a longer than usual encounter for this one as, again, I tend to have my dungeons as "dynamic", hence reinforcements, or cannon fodder, will most probably join the fight soon.
The game page has been updated.
Laurent,