Rise of the Runelords, D&D/Pathfinder RPG, "Vague Connections", Nottingham
on Mon 08 of Nov., 2010 14:00 GMT, by Laurent
posts: 1029
Adam,
You cannot roll fives and sixes on your sneak attack damage and during the same game session expect Lady Luck to grace you with successful saving throws!
Your "voluntary" tactical widthrawal has ensured that the party still has a leader and Fort Rannick a living aristocrat. Sure, Marcus also had difficulties using his wand. However, I should invite you to look again at the exact wordind og Use Magic Device when using a wand. You do get a +2 to your UMD roll if you have activated a wand before. When not in combat/threatened I should let you take 10 to be fair, thus hit an automatic 20 assuming you have at least five ranks in it (5 ranks, 3 for trained skill, 2 circumstance, plus your CHA modifier if any). Using the wand in combat would require a roll though, with the +2 of course.
'(...)That is, you must speak, wave the item around, or otherwise attempt to get it to activate. You get a +2 bonus on your Use Magic Device check if you've activated the item in question at least once before. If you fail by 9 or less, you can't activate the device. If you fail by 10 or more, you suffer a mishap. A mishap means that magical energy gets released but doesn't do what you wanted it to do. The default mishaps are that the item affects the wrong target or that uncontrolled magical energy is released, dealing 2d6 points of damage to you. This mishap is in addition to the chance for a mishap that you normally risk when you cast a spell from a scroll that you could not otherwise cast yourself.
The bold is my emphasis.
For a healing wand, I would house rule that the wrong target gets healed.
Offensive and other wands would hurt the person doing the UMD or do the 2D6 points of damage, whatever is worse.
By the way, as the party leader, you are entitled to claim the head of the dragon. Guideon was not much more than a farmhand not so long ago, months ago if one were to check the calendar!
Rise of the Runelords, D&D/Pathfinder RPG, "Vague Connections", Nottingham
Adam,
You cannot roll fives and sixes on your sneak attack damage and during the same game session expect Lady Luck to grace you with successful saving throws!
Your "voluntary" tactical widthrawal has ensured that the party still has a leader and Fort Rannick a living aristocrat. Sure, Marcus also had difficulties using his wand. However, I should invite you to look again at the exact wordind og Use Magic Device when using a wand. You do get a +2 to your UMD roll if you have activated a wand before. When not in combat/threatened I should let you take 10 to be fair, thus hit an automatic 20 assuming you have at least five ranks in it (5 ranks, 3 for trained skill, 2 circumstance, plus your CHA modifier if any). Using the wand in combat would require a roll though, with the +2 of course.
'(...)That is, you must speak, wave the item around, or otherwise attempt to get it to activate. You get a +2 bonus on your Use Magic Device check if you've activated the item in question at least once before. If you fail by 9 or less, you can't activate the device. If you fail by 10 or more, you suffer a mishap. A mishap means that magical energy gets released but doesn't do what you wanted it to do. The default mishaps are that the item affects the wrong target or that uncontrolled magical energy is released, dealing 2d6 points of damage to you. This mishap is in addition to the chance for a mishap that you normally risk when you cast a spell from a scroll that you could not otherwise cast yourself.
The bold is my emphasis.
For a healing wand, I would house rule that the wrong target gets healed.
Offensive and other wands would hurt the person doing the UMD or do the 2D6 points of damage, whatever is worse.
By the way, as the party leader, you are entitled to claim the head of the dragon. Guideon was not much more than a farmhand not so long ago, months ago if one were to check the calendar!
Laurent,