on Thu 21 of Oct., 2010 15:01 BST, by Laurent
posts: 1029
Dear Players,
Our sort-of-weekly game will become a fortnightly game starting this Saturday.
Ian's shifts force him to work every other Saturdays, and to be fair, running two games per week is not always ideal. I mean I like running games, I am not saying otherwise , but at times "GM fatigue" sets in.
"River into Darkness" is about to reach its location end, but in fact a new adventure will set in as soon as the party reaches Nightfall Station. The adventure will become event-based, thus potentially more interesting as the PC's actions will dictate what the adventure should become. Interestingly enough, this will not be a choice between Good or Evil, but between murky and murky... as in a "cannot make everyone happy" kind of way.
I might propose a very high level (LV18+) adventure after this one. Again, this will be an unusual game as I have never run anything at that level before. Playing, and especially GMing, definitely changes: Spells become far more central to tactictal combat, as well as weird special abilities from monsters; in other words: more preparation, more work, more focus.
Anyhow, sign-in if you have not yet done so and see you on Saturday around 2.00 p.m.
And please post on this thread. Right now it seems to be only a GM's noticeboard!
Pathfinder Adventures
Dear Players,
Our sort-of-weekly game will become a fortnightly game starting this Saturday.
Ian's shifts force him to work every other Saturdays, and to be fair, running two games per week is not always ideal. I mean I like running games, I am not saying otherwise , but at times "GM fatigue" sets in.
"River into Darkness" is about to reach its location end, but in fact a new adventure will set in as soon as the party reaches Nightfall Station. The adventure will become event-based, thus potentially more interesting as the PC's actions will dictate what the adventure should become. Interestingly enough, this will not be a choice between Good or Evil, but between murky and murky... as in a "cannot make everyone happy" kind of way.
I might propose a very high level (LV18+) adventure after this one. Again, this will be an unusual game as I have never run anything at that level before. Playing, and especially GMing, definitely changes: Spells become far more central to tactictal combat, as well as weird special abilities from monsters; in other words: more preparation, more work, more focus.
Anyhow, sign-in if you have not yet done so and see you on Saturday around 2.00 p.m.
And please post on this thread. Right now it seems to be only a GM's noticeboard!
Laurent,