Forum: Public Forum Help

Forums » Public Forum » Rise of the Runelords » Rise of the Runelords, D&D/Pathfinder RPG, "Vague Connections", Nottingham

Rise of the Runelords, D&D/Pathfinder RPG, "Vague Connections", Nottingham


Laurent posts: 1029 United Kingdom

Dear Players,

End of adventure.

We have now finished "The Hook Mountain Massacre" by Nicholas Logue and shall begin "Fortress of the Stone Giants" by Wolfgang Baur next week. This shall be the fourth instalment of our long running campaign.

Levelling-up.

As mentioned before, I was wrong to switch to the fast progression for "Rise of the Runelords" even if it was the advice given by Paizo to balance 3.5 adventures in the Pathfinder RPG system. Your character should be at LV10 by now and in fact you are all slightly above that.
Because the party is six characters strong, and not the standard four, my method has been to either add gribblies or pimp-up the "big ones" with a 50% increase in hit-points. As far as experience points are concerned, the former approach works fine (tougher encounters via more XP bags) but the latter effectively starves your PCs of XP. I will carry on with the lean XP allocation for a little bit more, then apply the 50% additional XP rewards from monsters/traps/story too. On a wealth per level issue, I got confused with the "fast XP" kick the party has had for the past two levels. Now that we have adjusted the XP and wealth per level at the end of the third adventure, I will also strive to add more treasure. So far I have been only adding 50% extra for the piles of gps, gems and artworks. The other loot (monster's weapons) was not increased in value.
Adam:
Your wealth should be 59,000 gp (62K-3K) we took 3K off everybody to acknowledge the various Raise Dead and Restoration spells that have been cast. Dying and getting level drained cost money and should be counted against wealth per level when we do the "adjustments" at the end of the adventures.

In any case, we have now reached the mid-level stage. You will progress to LV14 for the beginning of the last adventure. Considering only three adventure left, you can expect at most a gain of two level for "Fortress of the Stone Giants". in passing you should end the campaign at LV15-LV16 and not LV12 as previously stated.exclaim

You are now free to enter any Prestige Class you qualify for. I can allow some PC rebuilding exercises if some of you desperately want to enter a Prestige Class but made mistakes in feats or skill selection.

Last night's game.

Having only two opponents for the endgame should have been an indication that these two were going to be tough ones. Therefore, I will brook no complaint from people walking toward Barl Breakbones then finding out about the earthbreaker (huge and heavy hammer) the hard way. I mean a one-on-one with a CR11 monster by a LV10 PC on his own rolleyes should have sounded suicidal... "He is a Wizard" or no "He is a Wizard".smile
Barl Breakbones was a Stone Giant Necromancer 7, thus he was a Stone Giant, thus he knew how to use a F-for-you-know-what big hammer before he even started learning about animating Skeletons and Zombies in his youth! His HD total gave him a good BAB and seven levels of Wizard added another few points too, offering him three attacks. Note that I hit only on the third one! Sharak should have been turned to paste had my rolls been half-decent.cool
I enjoyed the Vampiric Touch spellsevil, even if Nagri's dispelling of Barl's Fly spell prove to be deadly.

I admit I made a mistake with the Wight. As you may have noticed I had not really had time to prepare for the session, and was pretty tired too. For Adam's understanding, the previous Fort Rannick commander had been turned into a Wight and given to the three Annis Hags. Because the resolution of the encounter had been peaceful, I had forgotten about him. On his own, the Wight was useless (a mere CR3) but it could have been interesting to play him with the three Annis Hags as opponents.

New adventure.

I wonder what will happen next question

  • Problems with Stone Giants.
  • Hordes of CE Drows with double-wielding scimitars falling on the party.
  • Avaxial's return.

Of course we all know that Drows are usually benevolent CG Rangers, but I like originality, so I may have to devise them as CE. confused

I will update the game page soon.

Laurent,


Show posts:
 
Image
East Midlands Roleplayers
Gaming Group
278 Registered Users

Our Sponsors

Handmade Software
Handmade Software provides web services to the group.
Handmade Software provides web services for the group

Savage Mojo
Savage Mojo offer members an extra 10% discount on Savage Mojo PDFs.
Savage Mojo offer members an extra 10% discount on Savage Mojo PDFs.

Games Sesh
Games Sesh offers us 10% discount using the code found in the Members Only Forum.
Games Sesh offers us 10% discount using the code found in the Members Only Forum.

Spirit Games
offers members an additional 5% discount with a membership card.
offers members an additional 5% discount with a membership card.

Chimera
Chimera offers a 10% discount to members on all non-food items.
Chimera offers a 10% discount to members on all non-food items.

Mondo Comico
Mondo Comico offers 12% discount and gaming space to members.
Mondo Comico offers 12% discount and gaming space to members.

6D6 Fireball
Members get £5 off all online orders of £15 or over. (Use our Code)
Members get £5 off all online orders of £15 or over. (Use our Code)

Coming Up [toggle]

No records to display

Past Events [toggle]

No records to display