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Rise of the Runelords, D&D/Pathfinder RPG, "Vague Connections", Nottingham


Adam posts: 137 United Kingdom

I think the key fact I didn't realise until later was that Ironbriar wasn't actually on the run/hiding, but just lying low for a while. So I wasn't expecting him to have even thought about leaving the house, and therefore there would be little value in staking the place out. Our 'shopping' trip got us excellent intel on the place, and I thought that the fact that the proprietor was harbouring a known fugitive would put him in enough trouble to be amenable to a mutually advantageous arrangement. But of course, if Ironbriar wasn't a fugitive, he'd nothing to fear because he'd done nothing wrong other than helping a friend out. I should have realised that IB wasn't on the run from the conversation with the Watch earlier on, but I had that idea stuck in my head for some reason. I'd missed the Ironbriar(2) session and probably didn't quite follow what had happened.

I still think talking to the Golem-maker was worth a go, but we should have had a better plan B to launch immediately. Charging in wasn't clever, even if we did some damage and Nick got to fireball the snot out of everything. Diplomacy helped clear up the mess, so no complaints from me about the lack of opportunity to use the skill.

I think the tumble manoeuvre would have been far too risky, even if in hindsight it would have had a chance of success. We've had too many (near)-deaths recently - Marcus couldn't have defeated Ironbriar single-handed even if he'd got past the golems. All good stuff though - a lot of fun and we got there in the end.

Have a great break....



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