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Pathfinder Adventures


Laurent posts: 1029 United Kingdom

Dear players,

I forgot to drop a few lines about the game.

There was a tense encounter at "White Bridge Station", the Girallon was lovely. My dice rolls were lucky too, what can a GM ask for? biggrin
I mean four hits out of five, missing the bite for scoring the four claws, thus a rend at 20% missed chance, that was ace!

You will encounter more of those pesky Elven Rangers with bleed arrows. I shall keep the same approach for them: one point of bleed as long as an arrow is stuck and 1D3 damage when pulling it out - unless a heal skill at DC12 succeeds. Having the bleed damage stack would be too nasty later on during the adventure, for the PCs as well as the NPCs.

I should have played the Will-o'-Wisp after all, sure the Fell Flotsam was tough but... oh well... a tad less XP. confused

Next Saturday there will be that little side trip to gather a new archophage. For those who play in "Rise of the Runelords" the set-up of the next encounter may look familiar, no dam, just the set-up. This will be down to pure coincidence.

Alchemist, fog effect and other classes.

If I catch the idiot that has designed a class based on area of effect spell! mrgreen
I have nothing against the Inquisitor, a straight class with martial properties simulating a stern Paladin, this is easy to game against. The Summoner is fine too, but a serious burden on the player.

You do not have too, but if you want to swap your PC for another class, it is fine by me. This adventure can stretch the suspension of disbelief a bit more than usual as I do not intend to expand it into a mini-campaign. I am thinking particularly of James here, who has a pretty complex (annoying?) class to play.

Laurent,


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