Rise of the Runelords, D&D/Pathfinder RPG, "Vague Connections", Nottingham
on Thu 23 of Sep., 2010 10:58 BST, by Laurent
posts: 1029
Dear players,
Session.
Last night's game was again not a standard "bash the monsters get XP" session.
The encounter with "Save the kids and the schoolmarm" written all over it was obviously a "tactical terrain" encounter. I gave double XP for it (double the CR5 for the Giant Moray Eel) because of the purely fantastic acrobatics that happened during the fight. You could have split the XP differently to reward Pacu the Monk and "Sir Marcus, Knight Banneret of the Black Arrows" or the-player-character-formerly-simply-known-as-Marcus (TPCFSKAM in short). Yes, I know, there was another attempt at acrobatics by a drunken Pathfinder. This should be forgotten by history.
The encounter with Black Magga was always going to be difficult to gauge. A Knowledge (The Plane) check would have been preferable and a greater help that just the indication that the party was way over its head about it. So please, try to cover your skill base a bit better in the future. The party could also employ the services of Elric the Mage as an NPC, but at LV8 he might be a tad expensive to have around every day.
I loved the bit when Andrew tried to piss off the GM with a powerful shatter type ring that by definition only works on objects, then mumbling about it for in the end totally forget about the bleeding three-use ring minutes later when the situation ironically - and definitely in an unplanned manner! - just called for it.
The game page has been updated.
Character build and party strategy.
It has been a surprise indeed to realise that the party went from two primary (Mage and Priest) and two secondary (Ranger and Paladin) spellcasters to only one spellcaster (Sorcerer, thus arcane only) in a matter of weeks. While I am not calling for a replacement, I strongly advise that you take this into account. Having the party buy wands (arcane I guess) of buff spells to be used by the Gnomish Sorcerer before an encounter could be a valid strategy indeed. Also the Sorcerer should behave as a support character, the flying across the flooding street with the rope exercise was close to be suicidal. The Fly spell is not a range personal spell after all, so why did Nagri go alone?
Monsters, even those that are scaled for an LV9 party will now pretty often display some SR, and the magical themed ones a hefty amount of SR indeed. Being a Sorcerer with a collection of offensive known spells is of no use if those spells cannot penetrate the innate resistance of the opposition.
Nagri needs to have a theme too. So far the PC is only about casting Maximised Fireball when possible to do so. This is pretty limited as far as character development, thus enjoyment, comes.
Greed.
I loved the fact that Adam did not realise that the 40K in platinum ingots were not there to be used as a mean of reinforcing the mattress in his four poster bed, but to equip the brave members of his adventuring party!
Rise of the Runelords, D&D/Pathfinder RPG, "Vague Connections", Nottingham
Dear players,
Session.
Last night's game was again not a standard "bash the monsters get XP" session.
The encounter with "Save the kids and the schoolmarm" written all over it was obviously a "tactical terrain" encounter. I gave double XP for it (double the CR5 for the Giant Moray Eel) because of the purely fantastic acrobatics that happened during the fight. You could have split the XP differently to reward Pacu the Monk and "Sir Marcus, Knight Banneret of the Black Arrows" or the-player-character-formerly-simply-known-as-Marcus (TPCFSKAM in short). Yes, I know, there was another attempt at acrobatics by a drunken Pathfinder. This should be forgotten by history.
The encounter with Black Magga was always going to be difficult to gauge. A Knowledge (The Plane) check would have been preferable and a greater help that just the indication that the party was way over its head about it. So please, try to cover your skill base a bit better in the future. The party could also employ the services of Elric the Mage as an NPC, but at LV8 he might be a tad expensive to have around every day.
I loved the bit when Andrew tried to piss off the GM with a powerful shatter type ring that by definition only works on objects, then mumbling about it for in the end totally forget about the bleeding three-use ring minutes later when the situation ironically - and definitely in an unplanned manner! - just called for it.
The game page has been updated.
Character build and party strategy.
It has been a surprise indeed to realise that the party went from two primary (Mage and Priest) and two secondary (Ranger and Paladin) spellcasters to only one spellcaster (Sorcerer, thus arcane only) in a matter of weeks. While I am not calling for a replacement, I strongly advise that you take this into account. Having the party buy wands (arcane I guess) of buff spells to be used by the Gnomish Sorcerer before an encounter could be a valid strategy indeed. Also the Sorcerer should behave as a support character, the flying across the flooding street with the rope exercise was close to be suicidal. The Fly spell is not a range personal spell after all, so why did Nagri go alone?
Monsters, even those that are scaled for an LV9 party will now pretty often display some SR, and the magical themed ones a hefty amount of SR indeed. Being a Sorcerer with a collection of offensive known spells is of no use if those spells cannot penetrate the innate resistance of the opposition.
Nagri needs to have a theme too. So far the PC is only about casting Maximised Fireball when possible to do so. This is pretty limited as far as character development, thus enjoyment, comes.
Greed.
I loved the fact that Adam did not realise that the 40K in platinum ingots were not there to be used as a mean of reinforcing the mattress in his four poster bed, but to equip the brave members of his adventuring party!
See you next week,
Laurent,