on Sat 12 of June, 2010 20:05 BST, by Laurent
posts: 1029
This is now the place where to discuss the game. Register if you have not done so and post.
Dear Players,
For some unknown reason the hordes of football supporters never materialised, so we could play for longer than expected.
The party has at last reached the caves and are getting closer to the Kobold King and his crown. I have let you get rid of the children as sending a familiar to warn Kreed is a valid idea. The party leader is now Brant and his motivation for finishing off the Kobold King is to enjoy the company of an underage prostitute who happens to be the sister of the last missing kid. That is certainly a more original reason to adventure than the common and stale "50 gp each for killing the Goblins in thar yonder Dark Hills" D&D trope.
The fight with the Undead Dwarves was easier for the party than I thought it would be and the tactic of "Hit them hard first" was indeed sucessful. The Kobolds on the contrary worked out to be tougher than I thought and the Slurks make for some pretty decent monsters for a mere CR2. One cannot beat a Dire Bat working with a Gargoyle though, even if the latter sadly succumbed to a 'sleep spell'.
I hope you have all enjoyed the game as it was fun to run, although I got a bit tired near the end as I ended up GMing for far more than the planned three hours.
I think the party had a challenge on its plate with so many PCs being dropped.
See you all or at least some of you at the next Big Meet in July.
The Hollow's Chronicles
This is now the place where to discuss the game. Register if you have not done so and post.
Dear Players,
For some unknown reason the hordes of football supporters never materialised, so we could play for longer than expected.
The party has at last reached the caves and are getting closer to the Kobold King and his crown. I have let you get rid of the children as sending a familiar to warn Kreed is a valid idea. The party leader is now Brant and his motivation for finishing off the Kobold King is to enjoy the company of an underage prostitute who happens to be the sister of the last missing kid. That is certainly a more original reason to adventure than the common and stale "50 gp each for killing the Goblins in thar yonder Dark Hills" D&D trope.
The fight with the Undead Dwarves was easier for the party than I thought it would be and the tactic of "Hit them hard first" was indeed sucessful. The Kobolds on the contrary worked out to be tougher than I thought and the Slurks make for some pretty decent monsters for a mere CR2. One cannot beat a Dire Bat working with a Gargoyle though, even if the latter sadly succumbed to a 'sleep spell'.
I hope you have all enjoyed the game as it was fun to run, although I got a bit tired near the end as I ended up GMing for far more than the planned three hours.
I think the party had a challenge on its plate with so many PCs being dropped.
See you all or at least some of you at the next Big Meet in July.
Laurent,