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BCGA (Leicester)


Alan posts: 321 United Kingdom

Update on the regular board games event at my place.



Alan posts: 321 United Kingdom

The session on the 11th of May is cancelled. Anyone thinking of attending on that date is encouraged to instead head on down to firebug in Leicester for some live music.



Alan posts: 321 United Kingdom

I've updated the calendar again with a fresh load of BCGA entered. There are a couple of Fridays - one in July, one in August when I have other commitments so there will be no games on those days.



Alan posts: 321 United Kingdom

So Zombicide is made out of premium grade, free range WIN.

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Even if it does periodically slaughter us all it is barrel of laughs getting there. Now time for a "humorous" image of a root vegetable.

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Snigger.



Len posts: 1095 United Kingdom

Omnomnom.

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Yes, definitely a good fun game, Zombicide. Fun characters to play too.
Co-operate or and die;
Co-operate or and die;
Co-operate and plan well or die.

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On a final attempt, we all got out alive. Even the chick on skates with a chainsaw.

More pics here.

Len



Alan posts: 321 United Kingdom

So this week (5th October) is going to be at an alternate location, ping me for details if you need them.

Permanent change of location coming soon, but since it will still be at Al's no need to change anything else.



Laurent posts: 1029 United Kingdom

Alan,

As a devoted cultist of Cthulhu, you might be interested in a little spreadsheet exercise I did a couple of weeks ago when whiling time away.

I posted the link on our game page. You can get it here too.

Basically, I have collected data on number and type of cards from the Arkham Horror Wiki and sorted out percentile chances of occurrence for a gate to open at a given location (based on Mythos cards) depending on which set-up in use. Since we play mostly with Dunwich Horror, Curse of the Dark Pharaoh and Innsmouth Horror, the table reflects that. If you are interested in different set-ups, let me know, the lion-share of the work in M$-Excel has been done and adding a couple of columns would not be too difficult.

From the tables you will notice that the number of cards added per location and per expansion ensures that usually three levels of probabilities (high, medium and low) are enforced and remain in the same order as those from the original game. The hight, medium and low categories are, for instance, for the base game:

  • 14.93% (Independence Square, The Witch House, Unvisited Isle and Woods)
  • 8.96% (Black Cave, Graveyard and The Unnamable)
  • 2.99% (Hibb's Roadhouse, Historical Society, Science Building and Silver Twilight Lodge)

The no-board expansions (CotDP, KiY, etc.) skew this High/Medium/Low paradigm a bit (from three to six different probability classes). I guess this is because they only add to the standard board. Still the differences are not much and the dangerous places, such as Woods, keep their ranking.

No matter how many or what expansion one uses, Independence Square will always be more likely to see a gate opening from a Mythos card than say, Hibb's Roadhouse.

Laurent,



Alan posts: 321 United Kingdom

That is very geeky indeed laurent. Well done and take a bow biggrin and thank you for sharing. Nice to see some facts backing up what I've come to expect from plays.



Len posts: 1095 United Kingdom

Statistics.
We all know the woods is dangerous enough with just the Sheldon boys, without adding Cthuloids and Star Spawn into the mix.

Len



Laurent posts: 1029 United Kingdom

Len,

Woods indeed is potentially the worst location for the reason you mentioned and some more:

  • Woods is a high probability location for gates.
  • It is at the wrong "end" of the board while people usually prefer to move around towards the top of the board for various reasons (Collecting goodies at the Newspaper or using the Rail-Station to access expansion boards).
  • Sheldon Gang indeed. Most cards do not allow a choice and force a roll, usually a tough sneak check.
  • "A monster appear" is a very likely occurrence too.
  • If playing with the Dunwich Horror expansion, one can join the Sheldon Gang... but it does not help for further Sheldon Gang encounters in the Woods as they will still beat you up! surprised. The Sheldon Gang membership only allows some dice rolling when in the streets to gain items, cash or be sent to jail.

On the good side:

  • Duke is there and can easily be recruited with a roll or food item.
  • David Packard (from Curse of the Dark Pharaoh) can be found there too.
  • Close to St' Mary's Hospital to get some stamina back after a beating.

Still this is a very annoying place that requires a seal as soon as possible.

Nothing beats hanging fire at the Newspaper while one's friends fight monsters, close gates, and risk getting devoured! mrgreen

Laurent,



Alan posts: 321 United Kingdom

To avoid confusion the permanent change of location to "Al's place" has occurred. The first session occured Friday just passed went rather well. So anyone thinking of dropping in, do ping me first if you haven't had my new address.



Laurent posts: 1029 United Kingdom

Alan,

The following might be of interest:

Fantasy Flight has released The Complete Arkham Horror F.A.Q. on December 5th last year.

This is a forty-three pages PDF about everything one can possibly ask about the game and every single one of its expansions, even those out-of-print like the first edition of Curse of the Dark Pharaoh.

Laurent,



Alan posts: 321 United Kingdom

There will be no BCGA happening on Friday 24th May 2013. Business as normal before and after that date.


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