on Tue 05 of Oct., 2010 20:08 BST, by Dan
posts: 44
Okay, this is a new thread for discussion of the New Year 4E D&D game for myself (the DM) and the players (you know who you are). This is the place to discuss characters both in terms of fluff and crunch to whatever degree you wish to. If there are aspects of your character's backstory you would like to keep secret from the other players, feel free to email me privately to discuss them; I'll try to stay on top of my email as best I can, but I'm rubbish at doing so, so replies might take a while.
In the Elanora Cosmos thread, Alan suggested that it might be an idea to work out why you are all adventuring together in the first place. I think that's a good idea for a few reasons, primarily because it doesn't necessitate a possibly overlong and potentially slightly forced 'getting to know you' moment when all the characters meet four other random people and suddenly decide to track down and bash on evil together.
With this in mind, I'd like it if you would between you come up with the following:
1. How your characters first became involved together. This does not have to be a long-term relationship of any variety, but I would prefer it if you all knew one another at least passingly to start with.
2. Why you are involved together now. This does not have to be the original reason you met, but it can be. It is possible that one or more of you may have recruited the others for some purpose, which brings me to the last:
3. What it is that you actually do together. I'd like it if this could be something pretty generic, but one that gives me a starting point from which to kick off the adventure. Some ideas off the top of my head (I'm sure you can do better between you): archaeologist/treasure hunters, gathering the riches of the dead and buried for historical significance and profit; outlaws, robbing the rich for equality in the land and profit; mercenary soldiers, seeking employment for the protection of the land and profit; merchants, travelling the lands to seek trade for lots of profit.
Thus far from what I've heard, we have the following players/characters (please let me know if this has changed):
Alan/Fighter
Ash/Bard
Becky/Wizard
Ben/Ranger
Len/Barbarian
The more we can thrash out as regards a starting point, the quicker we can dive right into the game which will be (of necessity) somewhat time limited. With that in mind, thoughts?
A New Year for Elanora
Okay, this is a new thread for discussion of the New Year 4E D&D game for myself (the DM) and the players (you know who you are). This is the place to discuss characters both in terms of fluff and crunch to whatever degree you wish to. If there are aspects of your character's backstory you would like to keep secret from the other players, feel free to email me privately to discuss them; I'll try to stay on top of my email as best I can, but I'm rubbish at doing so, so replies might take a while.
In the Elanora Cosmos thread, Alan suggested that it might be an idea to work out why you are all adventuring together in the first place. I think that's a good idea for a few reasons, primarily because it doesn't necessitate a possibly overlong and potentially slightly forced 'getting to know you' moment when all the characters meet four other random people and suddenly decide to track down and bash on evil together.
With this in mind, I'd like it if you would between you come up with the following:
1. How your characters first became involved together. This does not have to be a long-term relationship of any variety, but I would prefer it if you all knew one another at least passingly to start with.
2. Why you are involved together now. This does not have to be the original reason you met, but it can be. It is possible that one or more of you may have recruited the others for some purpose, which brings me to the last:
3. What it is that you actually do together. I'd like it if this could be something pretty generic, but one that gives me a starting point from which to kick off the adventure. Some ideas off the top of my head (I'm sure you can do better between you): archaeologist/treasure hunters, gathering the riches of the dead and buried for historical significance and profit; outlaws, robbing the rich for equality in the land and profit; mercenary soldiers, seeking employment for the protection of the land and profit; merchants, travelling the lands to seek trade for lots of profit.
Thus far from what I've heard, we have the following players/characters (please let me know if this has changed):
Alan/Fighter
Ash/Bard
Becky/Wizard
Ben/Ranger
Len/Barbarian
The more we can thrash out as regards a starting point, the quicker we can dive right into the game which will be (of necessity) somewhat time limited. With that in mind, thoughts?